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I applied some animations in Mixamo to a mesh I created Blender, and in the FBX files that came back, my mesh unfortunately has a scale of 11.x and the armature a scale of 0.010. The animations still look and play fine in Blender, and also work in the Babylon sandbox, but in your GLTF viewer, the mesh is HUGE! You have to look directly upwards to see it, because you're below the foot of my character.
I copied the source from your repo and when I make the bounding box viewable, I see that it's tiny compared to the mesh.
I applied some animations in Mixamo to a mesh I created Blender, and in the FBX files that came back, my mesh unfortunately has a scale of 11.x and the armature a scale of 0.010. The animations still look and play fine in Blender, and also work in the Babylon sandbox, but in your GLTF viewer, the mesh is HUGE! You have to look directly upwards to see it, because you're below the foot of my character.
I copied the source from your repo and when I make the bounding box viewable, I see that it's tiny compared to the mesh.
Here's the gltf and blend files
coach.zip
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