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EXT_meshopt_compression #106
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I guess for my needs even gluing two glb files together (of them one compressed with EXT_meshopt_compression) would be good enough. Another issue with |
You mean gltfpack here, correct? I need to think about how to support this... one option would be to decompress the file while loading and then recompress it while writing, which would probably depend on zeux/meshoptimizer#164, or something like it. Currently I'd also like to support quantization — one of the compression techniques that gltfpack uses — directly in this tool see #59. Probably not a quick fix here, sorry. You might get a more helpful response requesting that gltfpack provide some options for individual optimizations in isolation? Otherwise I may need to wait and see what happens with zeux/meshoptimizer#164. |
Yes, I apologize. I mean gltfpack
Yeah for sure. If re-packing means re-quanitifying the files, then it will lead to even more losses. Not good, for sure. I guess just allowing compressed file to be glued together with other files would work for my case well. However un-packing and re-packing the EXT_meshopt_compression does not sounds like a lossy operation. So i think it could be possibly to decode those. And then
Sounds like a good idea, if it would be possibly to plug into to gltfpack directly, instead of duplicating the effort. Thank you! |
I want to compress my files with
gltfpack
but unfortunately, because it uses its custom decoder, i can not feed compressed files to gltf-transform. The issue I have withgltfpack
is that it's a bit too rigid and sometimes does unwanted things like hyperoptimizing animation tracks. I would love to be able to merge compressed and un-compressed files together with gltf-transform.The text was updated successfully, but these errors were encountered: