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video-quality-selector.js
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/**
* Video.js Resolution Selector
*
* This plugin for Video.js adds a resolution selector option
* to the toolbar. Usage:
*
* <video>
* <source data-res="480" src="..." />
* <source data-res="240" src="..." />
* </video>
*/
(function( _V_ ) {
/***********************************************************************************
* Define some helper functions
***********************************************************************************/
var methods = {
/**
* Utility function for merging 2 objects recursively. It treats
* arrays like plain objects and it relies on a for...in loop which will
* break if the Object prototype is messed with.
*
* @param (object) destination The object to modify and return
* @param (object) source The object to use to overwrite the first
* object
*
* @returns (object) The modified first object is returned
*/
extend : function( destination, source ) {
for ( var prop in source ) {
if ( typeof source[prop] == 'object' && null !== source[prop] ) {
destination[prop] = methods.extend( destination[prop] || {}, source[prop] );
} else {
destination[prop] = source[prop];
}
}
return destination;
},
/**
* In a future version, this can be made more intelligent,
* but for now, we'll just add a "p" at the end if we are passed
* numbers.
*
* @param (string) res The resolution to make a label for
*
* @returns (string) The label text string
*/
res_label : function( res ) {
return ( /^\d+$/.test( res ) ) ? res + 'p' : res;
}
};
/***********************************************************************************
* Setup our resolution menu items
***********************************************************************************/
_V_.ResolutionMenuItem = _V_.MenuItem.extend({
/** @constructor */
init : function( player, options ){
// Modify options for parent MenuItem class's init.
options.label = methods.res_label( options.res );
options.selected = ( options.res === player.getCurrentRes() );
// Copy the player as a class property
this.player = player;
// Call the parent constructor
_V_.MenuItem.call( this, player, options );
// Store the resolution as a call property
this.resolution = options.res;
// Register our click handler
this.on( 'click', this.onClick );
// Toggle the selected class whenever the resolution changes
player.on( 'changeRes', _V_.bind( this, function() {
if ( this.resolution == player.getCurrentRes() ) {
this.selected( true );
} else {
this.selected( false );
}
}));
}
});
// Handle clicks on the menu items
_V_.ResolutionMenuItem.prototype.onClick = function() {
var player = this.player,
current_time = player.currentTime(),
is_paused = player.paused(),
button_nodes = player.controlBar.resolutionSelector.el().firstChild.children,
button_node_count = button_nodes.length;
// Do nothing if we aren't changing resolutions
if ( player.getCurrentRes() == this.resolution ) { return; }
// Change the source and make sure we don't start the video over
player.src( player.availableRes[this.resolution] ).one( 'loadedmetadata', function() {
player.currentTime( current_time );
if ( !is_paused ) { player.play(); }
});
// Save the newly selected resolution in our player options property
player.currentRes = this.resolution;
// Update the button text
while ( button_node_count > 0 ) {
button_node_count--;
if ( 'vjs-current-res' == button_nodes[button_node_count].className ) {
button_nodes[button_node_count].innerHTML = methods.res_label( this.resolution );
break;
}
}
// Update the classes to reflect the currently selected resolution
player.trigger( 'changeRes' );
};
/***********************************************************************************
* Setup our resolution menu title item
***********************************************************************************/
_V_.ResolutionTitleMenuItem = _V_.MenuItem.extend({
init : function( player, options ) {
// Call the parent constructor
_V_.MenuItem.call( this, player, options );
// No click handler for the menu title
this.off( 'click' );
}
});
/***********************************************************************************
* Define our resolution selector button
***********************************************************************************/
_V_.ResolutionSelector = _V_.MenuButton.extend({
/** @constructor */
init : function( player, options ) {
// Copy the player as an accessible class property
this.player = player;
// Add our list of available resolutions to the player object
player.availableRes = options.available_res;
// Call the parent constructor
_V_.MenuButton.call( this, player, options );
}
});
// Create a menu item for each available resolution
_V_.ResolutionSelector.prototype.createItems = function() {
var player = this.player,
items = [],
current_res;
// Add the menu title item
items.push( new _V_.ResolutionTitleMenuItem( player, {
el : _V_.Component.prototype.createEl( null, {
className : 'vjs-res-menu-title',
innerHTML : 'Quality'
})
}));
// Add an item for each available resolution
for ( current_res in player.availableRes ) {
if ( 'length' == current_res ) { continue; }
items.push( new _V_.ResolutionMenuItem( player, {
res : current_res
}));
}
// Sort the available resolutions in descending order
items.sort(function( a, b ) {
if ( typeof a.resolution == 'undefined' ) {
return -1;
} else {
return parseInt( b.resolution ) - parseInt( a.resolution );
}
});
return items;
}
/***********************************************************************************
* Register the plugin with videojs, main plugin function
***********************************************************************************/
_V_.plugin( 'resolutionSelector', function( options ) {
// Only enable the plugin on HTML5 videos
if ( ! this.el().firstChild.canPlayType ) { return; }
// Override default options with those provided
var player = this,
sources = player.options().sources,
i = sources.length,
j,
found_type,
settings = methods.extend({
default_res : null, // (string) The resolution that should be selected by default
force_types : false // (array) List of media types. If passed, we need to have source for each type in each resolution or that resolution will not be an option
}, options || {} ),
available_res = { length : 0 },
current_res,
resolutionSelector;
// Get all of the available resoloutions
while ( i > 0 ) {
i--;
if ( ! 'data-res' in sources[i] ) { continue; }
current_res = sources[i]['data-res'];
if ( typeof available_res[current_res] !== 'object' ) {
available_res[current_res] = [];
available_res.length++;
}
available_res[current_res].push( sources[i] );
}
// Check for forced types
if ( settings.force_types ) {
// Loop through all available resoultions
for ( current_res in available_res ) {
i = settings.force_types.length;
// For each resolution loop through the required types
while ( i > 0 ) {
i--;
j = available_res[current_res].length;
found_types = 0;
// For each required type loop through the available sources to check if its there
while ( j > 0 ) {
j--;
if ( settings.force_types[i] === available_res[current_res][j].type ) {
found_types++;
}
} // End loop through current resolution sources
if ( found_types < settings.force_types.length ) {
delete available_res[current_res];
available_res.length--;
break;
}
} // End loop through required types
} // End loop through resolutions
}
// Make sure we have at least 2 available resolutions before we add the button
if ( available_res.length < 2 ) { return; }
// Set the video to start out with the default res if it's available
if ( settings.default_res && available_res[settings.default_res] ) {
player.src( available_res[settings.default_res] );
player.currentRes = settings.default_res;
}
// Helper function to get the current resolution
player.getCurrentRes = function() {
if ( typeof player.currentRes !== 'undefined' ) {
return player.currentRes;
} else {
try {
return res = player.tech.options().source['data-res'];
} catch(e) {
return '';
}
}
};
// Add the resolution selector button
current_res = player.getCurrentRes();
if ( current_res ) { current_res = methods.res_label( current_res ); }
resolutionSelector = new _V_.ResolutionSelector( player, {
el : _V_.Component.prototype.createEl( null, {
className : 'vjs-res-button vjs-menu-button vjs-control',
innerHTML : '<div class="vjs-control-content"><span class="vjs-current-res">' + current_res || 'Quality' + '</span></div>',
role : 'button',
'aria-live' : 'polite', // let the screen reader user know that the text of the button may change
tabIndex : 0
}),
available_res : available_res
});
// Add the button to the control bar object and the DOM
player.controlBar.resolutionSelector = player.controlBar.addChild( resolutionSelector );
});
})( videojs );