Releases: dojoengine/dojo.unity
Releases · dojoengine/dojo.unity
0.6.0
What's Changed
- feat: execution helper by @Larkooo in #25
- refactor: update binaries by @Larkooo in #26
- feat: use actions file & update dojo.c by @Larkooo in #27
- feat: fix u256 types and add starknet_call + query to wasm by @Larkooo in #31
- feat: new bindings from dojo.c by @Larkooo in #32
Full Changelog: v1.5.0...0.6.0
v1.5.0
What's Changed
- fix: bool casting issue by @Larkooo in #20
- WorldManager Configuration Improvement by @cristianFleita in #21
- Dynamic Model Addition by @brendaamareco in #22
- fix: get_transform must be ran in main thread by @Larkooo in #23
New Contributors
- @cristianFleita made their first contribution in #21
- @brendaamareco made their first contribution in #22
Full Changelog: v1.4.0...v1.5.0
v1.4.0
v1.3.1
v1.3.0
v1.2.0
v1.1.0
What's Changed
- feat: better demo scene
- fix: tests
- chore: generate bindings for all platforms with libgen.sh
- refactor: event manager by @Larkooo in #4
- chore: include dojo.c submodule in bindings by @Larkooo in #5
Full Changelog: https://github.com/dojoengine/dojo.unity/commits/v1.1.0