-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathInfo.py
138 lines (113 loc) · 6.63 KB
/
Info.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
import Constants as c
fid = open("corn_prices.txt", "r")
corn_data = fid.readlines()
fid.close()
class Info():
def __init__(self):
self.corn_logo = c.pygame.transform.scale(c.pygame.image.load("images/corn_icon.png").convert_alpha(), (75, 75))
self.coin_logo = c.pygame.transform.scale(c.pygame.image.load("images/coin.png").convert_alpha(), (62,62))
#self.bank_logo = c.pygame.image.load("images/tractor270.png").convert_alpha()
self.font = c.pygame.font.Font("consolas.ttf", 20)
self.font2 = c.pygame.font.Font("consolas.ttf", 15)
self.text_corn = self.font.render("Corn: " + str(c.corn_count), True, c.WHITE)
self.text_balance = self.font.render("Balance: $%.2f" %c.balance, True, c.WHITE)
self.text_corn_price = self.font.render("Corn Price: $%.2f" %c.CORN_PRICE, True, c.WHITE)
self.text_seed_cost = self.font.render("Seed Cost: $%.2f" %c.SEED_COST, True, c.WHITE)
self.sell_button = self.font.render("Sell Corn", True, c.WHITE)
self.surface_button = c.pygame.Surface((125, 50))
self.corn_index = c.randrange(0, len(corn_data))
self.timer = 120
self.past_five = []
self.speed_button = self.font2.render("Upgrade Speed [3] [$1000]", True, c.WHITE)
self.surface_speed_button = c.pygame.Surface((220, 30))
self.speed_button_clicked = False
self.yield_button = self.font2.render("Upgrade Growing [1] [$2500]", True, c.WHITE)
self.surface_yield_button = c.pygame.Surface((235, 30))
self.yield_button_clicked = False
def updateCornPrice(self): #add update later
if self.timer == 0:
self.corn_index = c.randrange(0, len(corn_data))
if self.corn_index >= len(corn_data):
self.corn_index = 0
self.timer = 120
c.CORN_PRICE = float(corn_data[self.corn_index])
c.SEED_COST = c.CORN_PRICE / 5
self.past_five.append(c.CORN_PRICE)
if len(self.past_five) > 5:
self.past_five.pop(0)
else:
self.timer -= 1
def showGraph(self, screen):
points = []
for i in range(len(self.past_five)):
points.append((i * 62 + 50, 50 - self.past_five[i] * 5))
if len(points) > 1:
c.pygame.draw.lines(screen, c.WHITE, False, points, 2)
def sellCorn(self):
c.balance += c.corn_count * c.CORN_PRICE
c.corn_count = 0
def update(self):
self.text_corn = self.font.render("Bushels of Corn: " + str(int(c.corn_count)), True, c.WHITE)
self.text_balance = self.font.render("Balance: $%.2f" %c.balance, True, c.WHITE)
self.text_corn_price = self.font.render("Bushel Price: $%.2f" %c.CORN_PRICE, True, c.WHITE)
self.text_seed_cost = self.font.render("Seed Cost: $%.2f" %c.SEED_COST, True, c.WHITE)
def draw(self, screen):
self.surface_left = c.pygame.Surface((250, 150), c.pygame.SRCALPHA)
self.surface_right = c.pygame.Surface((250, 150), c.pygame.SRCALPHA)
self.surface_left.fill(c.BLACK)
self.surface_right.fill(c.BLACK)
self.surface_left_pos = [50, 50]
self.surface_right_pos = [(c.WIDTH/2) + 600, 50]
self.surface_left.set_alpha(150)
self.surface_right.set_alpha(150)
screen.blit(self.surface_left, self.surface_left_pos)
screen.blit(self.surface_right, self.surface_right_pos)
self.sell_text = self.font.render("Sell Corn", True, c.WHITE)
screen.blit(self.corn_logo, (c.WIDTH - 380, 50))
screen.blit(self.coin_logo, (c.WIDTH - 373, 132))
#screen.blit(self.bank_logo, LOCATION MATH (To do))
screen.blit(self.text_corn, ((self.surface_right_pos[0] + 25), (self.surface_right_pos[1] + 33)))
screen.blit(self.text_balance, ((self.surface_right_pos[0] + 25), (self.surface_right_pos[1] + 100)))
screen.blit(self.text_corn_price, ((self.surface_left_pos[0] + 25), (self.surface_left_pos[1] + 15)))
screen.blit(self.text_seed_cost, ((self.surface_left_pos[0] + 25), (self.surface_left_pos[1] + 50)))
#sell button
self.surface_button.fill(c.GRAY)
screen.blit(self.surface_button, (self.surface_left_pos[0] + 65, self.surface_left_pos[1] + 83))
screen.blit(self.sell_text, (self.surface_left_pos[0] + 79, self.surface_left_pos[1] + 100))
#speed button
self.surface_speed_button.fill(c.GRAY)
screen.blit(self.surface_speed_button, (500, c.HEIGHT-35))
screen.blit(self.speed_button, (510, c.HEIGHT-28))
#yield button
self.surface_yield_button.fill(c.GRAY)
screen.blit(self.surface_yield_button, (250, c.HEIGHT-35))
screen.blit(self.yield_button, (260, c.HEIGHT-28))
def sellCornButton(self, mouse, click):
if click[0] == 1 and mouse[0] > self.surface_left_pos[0] + 50 and mouse[0] < self.surface_left_pos[0] + 200 and mouse[1] > self.surface_left_pos[1] + 50 and mouse[1] < self.surface_left_pos[1] + 125:
self.sellCorn()
def speedButton(self, mouse, click):
if click[0] == 1 and mouse[0] > 500 and mouse[0] < 720 and mouse[1] > c.HEIGHT-35 and mouse[1] < c.HEIGHT-5:
if not self.speed_button_clicked:
if c.balance >= c.TRACTOR_SPEED_COST and c.TRACTOR_SPEED < 10:
c.TRACTOR_SPEED += 1
c.balance -= c.TRACTOR_SPEED_COST
c.TRACTOR_SPEED_COST *= 1.5
self.speed_button = self.font2.render("Upgrade Speed ["+str(c.TRACTOR_SPEED)+"] [$"+str(int(c.TRACTOR_SPEED_COST))+"]", True, c.WHITE)
if c.TRACTOR_SPEED == 10:
self.speed_button = self.font2.render("Upgrade Speed ["+str(c.TRACTOR_SPEED)+"] [MAX]", True, c.WHITE)
self.speed_button_clicked = True
else:
self.speed_button_clicked = False
def yieldButton(self, mouse, click):
if click[0] == 1 and mouse[0] > 250 and mouse[0] < 485 and mouse[1] > c.HEIGHT-35 and mouse[1] < c.HEIGHT-5:
if not self.yield_button_clicked:
if c.balance >= c.GROW_SPEED_COST and c.GROW_SPEED < 5:
c.GROW_SPEED += 1
c.balance -= c.GROW_SPEED_COST
c.GROW_SPEED_COST *= 1.5
self.yield_button = self.font2.render("Upgrade Growing ["+str(c.GROW_SPEED)+"] [$"+str(int(c.GROW_SPEED_COST))+"]", True, c.WHITE)
if c.GROW_SPEED == 5:
self.yield_button = self.font2.render("Upgrade Growing ["+str(c.GROW_SPEED)+"] [MAX]", True, c.WHITE)
self.yield_button_clicked = True
else:
self.yield_button_clicked = False