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Controller.cpp
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/************************************************************************/
/* qt-opencv-multithreaded: */
/* A multithreaded OpenCV application using the Qt framework. */
/* */
/* Controller.cpp */
/* */
/* Nick D'Ademo <[email protected]> */
/* */
/* Copyright (c) 2012 Nick D'Ademo */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without restriction, */
/* including without limitation the rights to use, copy, modify, merge, */
/* publish, distribute, sublicense, and/or sell copies of the Software, */
/* and to permit persons to whom the Software is furnished to do so, */
/* subject to the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND */
/* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS */
/* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN */
/* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN */
/* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE */
/* SOFTWARE. */
/* */
/************************************************************************/
#include "Controller.h"
#include "ImageBuffer.h"
// Qt header files
#include <QtGui>
Controller::Controller()
{
} // Controller constructor
Controller::~Controller()
{
} // Controller destructor
bool Controller::connectToCamera(int deviceNumber, int imageBufferSize, bool dropFrame, int capThreadPrio, int procThreadPrio)
{
// Local variables
bool isOpened=false;
// Store imageBufferSize in private member
this->imageBufferSize=imageBufferSize;
// Create image buffer with user-defined settings
imageBuffer = new ImageBuffer(imageBufferSize,dropFrame);
// Create capture thread
captureThread = new CaptureThread(imageBuffer);
// Attempt to connect to camera
if((isOpened=captureThread->connectToCamera(deviceNumber)))
{
// Create processing thread
processingThread = new ProcessingThread(imageBuffer,captureThread->getInputSourceWidth(),captureThread->getInputSourceHeight());
// Start capturing frames from camera
captureThread->start((QThread::Priority)capThreadPrio);
// Start processing captured frames
processingThread->start((QThread::Priority)procThreadPrio);
}
else
{
// Delete capture thread
deleteCaptureThread();
// Delete image buffer
deleteImageBuffer();
}
// Return camera open result
return isOpened;
} // connectToCamera()
void Controller::disconnectCamera()
{
// Stop processing thread
if(processingThread->isRunning())
stopProcessingThread();
// Stop capture thread
if(captureThread->isRunning())
stopCaptureThread();
// Clear image buffer
clearImageBuffer();
// Disconnect camera
captureThread->disconnectCamera();
// Delete threads
deleteCaptureThread();
deleteProcessingThread();
// Delete image buffer
deleteImageBuffer();
} // disconnectCamera()
void Controller::stopCaptureThread()
{
qDebug() << "About to stop capture thread...";
captureThread->stopCaptureThread();
// Take one frame off a FULL queue to allow the capture thread to finish
if(imageBuffer->getSizeOfImageBuffer()==imageBufferSize)
Mat temp=imageBuffer->getFrame();
captureThread->wait();
qDebug() << "Capture thread successfully stopped.";
} // stopCaptureThread()
void Controller::stopProcessingThread()
{
qDebug() << "About to stop processing thread...";
processingThread->stopProcessingThread();
processingThread->wait();
qDebug() << "Processing thread successfully stopped.";
} // stopProcessingThread()
void Controller::deleteCaptureThread()
{
// Delete thread
delete captureThread;
} // deleteCaptureThread()
void Controller::deleteProcessingThread()
{
// Delete thread
delete processingThread;
} // deleteProcessingThread()
void Controller::clearImageBuffer()
{
imageBuffer->clearBuffer();
} // clearImageBuffer()
void Controller::deleteImageBuffer()
{
// Delete image buffer
delete imageBuffer;
} // deleteImageBuffer()