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Good idea. I think it would be fairly easy to add useTopXAxis to CoordinateGridMixin - just search for useRightYAxis and make the corresponding changes for the X axis. It's only used in four methods, one of them the getter/setter.
It is technically possible to add event handlers on both pretransition and renderlet as a way to override both initial and animated position. But it's probably easier just to add the functionality instead.
Hi there,
I've tried to implement a workaround based on this similar issue #1433 for the scatter series example (fiddle).
It looks like the initial position of the axis is fine, but then it's overwritten resulting in an animated movement.
Something like the
useRightYAxis
for the x axis would be really useful, e.guseTopXAxis
, but a workaound would also do for now.Cheers
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