-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgamecontroller.h
103 lines (92 loc) · 2.36 KB
/
gamecontroller.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
#ifndef GAMECONTROLLER_H
#define GAMECONTROLLER_H
#include <QObject>
#include <QTimer>
#include <QLCDNumber>
#include <QLabel>
#include <QEvent>
#include <QKeyEvent>
#include <QMessageBox>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QPushButton>
#include <QMainWindow>
#include <QMediaPlayer>
#include <QMediaPlaylist>
#include <QFile>
#include <QTextStream>
#include <QTextEdit>
#include <QLineEdit>
#include <QDateTime>
#include <QString>
#include <QDialog>
#include <vector>
#include <fstream>
#include <iostream>
#include "snake.h"
#include "food.h"
#include "wall.h"
using namespace std;
const int period[]={50,100,200};
class Gamecontroller:public QObject
{
Q_OBJECT
friend class Snake;
public:
Gamecontroller(Mode mode,QGraphicsScene &scene,QObject *parent=NULL);
~Gamecontroller(){}
void initSingle();
void initDouble();
void initAuto();
void handlekeyPress(QKeyEvent *event);
void SnakeAteFood(Snake *snake,Food *food);
void initNewFood();
void initReward();
void removeReward();
void gameover(Snake *snake);
void resetSnakeAColor();
void resetSnakeBColor();
void resetSnakeASpeed();
void resetSnakeBSpeed();
void SnakeAAdvance(){snakeA->advance(0);snakeA->advance(1);}
void SnakeBAdvance(){snakeB->advance(0);snakeB->advance(1);}
void countdown();
void switchimmortalMode();
//void autoRedirect();
bool eventFilter(QObject *object, QEvent *event);
void stopGame();
void restartGame();
void newGame();
void playBGM();
void askforName(QDialog *dialog);
void getPlayerName();
void endGame(){exit(0);}
//void initAutoForage();
//void autoForage();
Mode mode;
bool rewardremoved;
bool immortal;
int mark[2];
int rewardtime;
Snake *snakeA;
Snake *snakeB;
Food *food;
Food *rewardfood;
Wall* wall;
QGraphicsScene &scene;
std::vector<Wall *> walls;
QTimer timer[2];
QTimer specialtimer[2];
QTimer rewardtimer;
QTimer gametimer;
QLabel* labelA;
QLabel* labelB;
QLCDNumber* markmonitorA;
QLCDNumber* markmonitorB;
QLCDNumber* rewardmonitor;
QMediaPlayer *player;
QMediaPlaylist list;
QDialog *dialog;
QLineEdit *namerecorder;
};
#endif // GAMECONTROLLER_H