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TarkovVR.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>SPT-VR</AssemblyName>
<Description>VR mod for Single Player Tarkov</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>TarkovVR</RootNamespace>
<UserSecretsId>a5566ab9-7cd4-4d4a-9f17-1401464a5e66</UserSecretsId>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.39" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>libs\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="AmandsGraphics">
<HintPath>libs\ModSupport\AmandsGraphics.dll</HintPath>
</Reference>
<Reference Include="AnimationSystem.Types">
<HintPath>libs\Managed\AnimationSystem.Types.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>libs\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Cinemachine">
<HintPath>libs\Managed\Cinemachine.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>libs\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="Comfort.Unity">
<HintPath>libs\Managed\Comfort.Unity.dll</HintPath>
</Reference>
<Reference Include="CommonExtensions">
<HintPath>libs\Managed\CommonExtensions.dll</HintPath>
</Reference>
<Reference Include="EFTConfiguration">
<HintPath>libs\Managed\EFTConfiguration.dll</HintPath>
</Reference>
<Reference Include="Fika.Core">
<HintPath>libs\ModSupport\Fika.Core.dll</HintPath>
</Reference>
<Reference Include="ItemComponent.Types">
<HintPath>libs\Managed\ItemComponent.Types.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>libs\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>libs\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="SteamVR">
<HintPath>libs\Managed\SteamVR.dll</HintPath>
</Reference>
<Reference Include="SteamVR_Actions">
<HintPath>libs\Managed\SteamVR_Actions.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>libs\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>libs\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Management">
<HintPath>libs\Managed\Unity.XR.Management.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.OpenVR">
<HintPath>libs\Managed\Unity.XR.OpenVR.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>libs\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>