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HandsPositioner.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace TarkovVR
{
internal class HandsPositioner : MonoBehaviour
{
public Transform leftHandIk;
public Transform leftHandDummyIk;
public Transform rightHandIk;
public Quaternion armsRotation;
public int i = 0;
private void Update() {
if (!VRGlobals.vrPlayer || !VRGlobals.inGame || VRGlobals.menuOpen)
return;
VRGlobals.ikManager.MatchLegsToArms();
this.transform.position = VRGlobals.vrPlayer.rawRightHand.transform.position;
this.transform.rotation = VRGlobals.vrPlayer.rawRightHand.transform.rotation;
VRGlobals.camRoot.transform.position = new Vector3(VRGlobals.emptyHands.position.x, VRGlobals.player.Transform.position.y + 1.5f, VRGlobals.emptyHands.position.z);
}
private void LateUpdate()
{
if (!VRGlobals.vrPlayer || !VRGlobals.inGame || VRGlobals.menuOpen)
return;
VRGlobals.emptyHands.rotation = VRGlobals.vrPlayer.handsRotation;
VRGlobals.camRoot.transform.position = new Vector3(VRGlobals.emptyHands.position.x, VRGlobals.player.Transform.position.y + 1.5f, VRGlobals.emptyHands.position.z);
}
}
}