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Upstrearm sync #94
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Upstrearm sync #94
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* done * more work
Co-authored-by: PJBot <[email protected]>
Fixed cryostorage getting captain's record for unknown jobs. Also localized Unknown job string.
…rd idle ai. (#26939) * Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. * Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml --------- Co-authored-by: Tayrtahn <[email protected]>
…type is changed (#26935) Force cancellation of RCD constructions if the construction type is changed
Fix standart -> standard
* Add stopsWhenEntityDead to sound components * Convert component * Review * Fix dupe sub --------- Co-authored-by: metalgearsloth <[email protected]>
* Implement changes on not-cooked branch * Made it work * Fix update appearance calls * Fix extra indents, clean-up code, fix tests hopefully * Fix hammy cagecrate * Fix messing up the yml, add artifact crate specific labels back in * Visual Studio hates yml, sad * Seperate the colors for cargonia * sorry json * make label move with artifact door * Apply suggestion changes Co-authored-by: Nemanja <[email protected]> * Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??) --------- Co-authored-by: Nemanja <[email protected]>
…ready been handled (#25826) * Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled * merge conflicts --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
Added two-message overload to PopupPredicted
* hee hee he ha ha * added gold varients, forgive me for my spritework * maints loot, copying from past PRs * Trying to fix RSI * speedran these sprites in break time, pictures will be later * Fixed/Tweaked glows * consensus * gregregation * dam copiryte * oops i forgot to delete 2 fields hope this works
How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life. The start_date column on round entities in the database was added by space-wizards/space-station-14#21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into. This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs. So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool. Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place! The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time. Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate. I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too. BUT WAIT, THERE'S MORE! Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay. Fixes #26800 [1]: https://www.sqlite.org/autoinc.html
Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.
* greyscales color gloves, color jumpsuits, and shoes * remove popbob * fix test fails
* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts. * Given the C-20 a 5 round burst aswell
add character sheets to board game crate
* Reapply "Game server api" (#26871) This reverts commit 3aee197. * Rewrite 75% of the code it's good now
* WieldRecoilComponents * WieldRecoilComponents * Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs Co-authored-by: Whisper <[email protected]> * Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs --------- Co-authored-by: Whisper <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Clown shoes make you waddle, as God intended * OOPS * Toned down, client system name fix * Tidy namespacing for @deltanedas * Refactor to handle prediction better, etc. * Resolve PR comments.
make criminal records computer use round time for history instead of the server time
* no content * add noRot to Europa * bruh. and this * yay * fix
# Conflicts: # Resources/Prototypes/Maps/europa.yml # Resources/Prototypes/Maps/train.yml
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