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Configs.hpp
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#pragma once
struct AimbotSettings
{
bool Enabled;
int Key;
bool AutoAim;
bool AutoShoot;
float Smoothness;
float Sense;
float FieldOfView;
int FOVType;
int Hitbox;
bool SilentAim;
bool VisibleCheck;
bool PrioritizeHealth;
bool TeamKill;
bool ZM;
bool DrawFOV;
bool BoneScan;
bool MouseEvent;
bool TriggerEnabled;
int TriggerKey;
bool TriggerAutoShoot;
int TriggerDelay;
};
struct CONFIGS
{
CONFIGS()
{
memset( &ESP, 0, sizeof( ESP ) );
memset( &ESP.Chams, 0, sizeof( ESP.Chams ) );
memset( &Misc, 0, sizeof( Misc ) );
for ( auto i = 0; i < 10; i++ )
{
memset( &Aimbot[ i ], 0, sizeof( AimbotSettings ) );
Aimbot[ i ].Key = VK_LBUTTON;
}
//Intensity
ESP.GlowThickness = 1.8f;
//Red
ESP.Chams.EnemyCol[ 0 ] = 1.f;
//Blue
ESP.Chams.EnemyVisCol[ 2 ] = 1.f;
//Enemy
ESP.EnemyCol[ 0 ] = 1.0f;
//Enemy Vis
ESP.EnemyVisCol[ 0 ] = 1.0f;
ESP.EnemyVisCol[ 1 ] = 1.0f;
//Glow Enemy
ESP.GlowEnemyCol[ 0 ] = 1.0f;
//Glow Enemy Vis
ESP.GlowEnemyVisCol[ 0 ] = 1.0f;
ESP.GlowEnemyVisCol[ 1 ] = 1.0f;
//Spy Mode Key
Misc.SpyModeKey = VK_F10;
Misc.LagRoomKey = VK_F11;
Misc.CrashRoomKey = VK_F12;
}
AimbotSettings Aimbot[ 10 ];
struct
{
bool Names;
bool Skeleton;
int Boxes;
int Health;
bool Weapons;
bool ShowC4;
bool OnlyVisible;
bool UseOnZM;
bool Radar;
bool Glow;
float GlowThickness;
float EnemyCol[ 3 ];
float EnemyVisCol[ 3 ];
float GlowEnemyCol[ 3 ];
float GlowEnemyVisCol[ 3 ];
struct
{
bool Wallhack;
bool Chams;
bool Fullbright;
bool GhostChams;
bool OnlyVisible;
float EnemyCol[ 3 ];
float EnemyVisCol[ 3 ];
} Chams;
} ESP;
struct
{
bool RemoveFog;
bool LessRecoil;
bool LessSpread;
bool FastReload;
bool FastWeaponChange;
bool MaxWeaponRange;
bool InstaDefuse;
bool FastKnife;
float FastKnifeSpeed;
bool NoSmoke;
bool NoFlash;
bool SniperCHair;
bool Bunnyhop;
bool SpyMode;
bool FastFire;
float WeaponFOV;
bool NoBugDamage;
bool NoFallDamage;
bool NoNadeDamage;
bool FastWalk;
bool Watermark;
bool RadioSpam;
bool AFKBot;
int SpyModeKey;
int LagRoomKey;
int CrashRoomKey;
} Misc;
/*bool misc[ 100 ];
bool esp[ 100 ];
bool chams[ 100 ];
bool esp_filters[ 10 ][ 10 ];
float esp_colors[ 15 ][ 4 ];
float chams_colors[ 15 ][ 4 ];
float testing;
int esp_misc[ 10 ];
int other_misc[ 100 ];
float misc_misc[ 10 ];
int custom_keys[ 10 ];*/
};
extern CONFIGS config;