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tileset.tres
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[gd_resource type="TileSet" load_steps=3 format=2]
[ext_resource path="res://brickfloor.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 24, 24 )
[resource]
0/name = "wall"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 48, 48 )
0/tile_mode = 0
0/occluder_offset = Vector2( 24, 24 )
0/navigation_offset = Vector2( 24, 24 )
0/shape_offset = Vector2( 24, 24 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 24, 24 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 24, 24 )
} ]
0/z_index = 0
1/name = "floor"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 48, 0, 48, 48 )
1/tile_mode = 0
1/occluder_offset = Vector2( 24, 24 )
1/navigation_offset = Vector2( 24, 24 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0