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ESP being broken on lots of multiplayer servers #81

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PirateLord77 opened this issue Feb 1, 2025 · 4 comments
Open

ESP being broken on lots of multiplayer servers #81

PirateLord77 opened this issue Feb 1, 2025 · 4 comments
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bug Something isn't working

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@PirateLord77
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Describe the bug
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All types of ESP being broken in multiplayer, especially 2b2t and constantium. It produces a jitter effect that varies based on the server. On 2b, it is unusable while on constantium it is a slight sway on moving the player or camera.

To Reproduce
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Simply enable storage, entity, player or any esp on these large servers.

Expected behavior
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Normal ESP

Additional context
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All esp works great in singleplayer, but not most of multiplayer. I think it may be a deep rooted issue given how it applies to all the esp modules. Thank you all for reading and continuing to dev aoba.

@coltonk9043
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I will investigate this tonight. Out of curiosity, are you far away from (0, 0) are you in the server worlds?

@coltonk9043 coltonk9043 added the bug Something isn't working label Feb 3, 2025
@PirateLord77
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yeah I'm very far out (in the millions), after you said this I went back to spawn to check and it seems to be a distance issue. Not sure why its the case but it must be that the farther you go out the worse it gets.

@coltonk9043
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That makes sense. This is due to the inherit rounding errors of a float32, which is used to store the information such as position, rotation, etc...
In theory it should be fixable, I'll post in here once I am able to get a fix working for it.

@cvs0
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cvs0 commented Feb 6, 2025

yeah I'm very far out (in the millions), after you said this I went back to spawn to check and it seems to be a distance issue. Not sure why its the case but it must be that the farther you go out the worse it gets.

Yes, I agree with colton on this one. It does sound like the floats losing precision. Should be a relatively easy fix.

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3 participants