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Describe the bug
A clear and concise description of what the bug is.
All types of ESP being broken in multiplayer, especially 2b2t and constantium. It produces a jitter effect that varies based on the server. On 2b, it is unusable while on constantium it is a slight sway on moving the player or camera.
To Reproduce
Steps to reproduce the behavior:
Simply enable storage, entity, player or any esp on these large servers.
Expected behavior
A clear and concise description of what you expected to happen.
Normal ESP
Additional context
Add any other context about the problem here.
All esp works great in singleplayer, but not most of multiplayer. I think it may be a deep rooted issue given how it applies to all the esp modules. Thank you all for reading and continuing to dev aoba.
The text was updated successfully, but these errors were encountered:
yeah I'm very far out (in the millions), after you said this I went back to spawn to check and it seems to be a distance issue. Not sure why its the case but it must be that the farther you go out the worse it gets.
That makes sense. This is due to the inherit rounding errors of a float32, which is used to store the information such as position, rotation, etc...
In theory it should be fixable, I'll post in here once I am able to get a fix working for it.
yeah I'm very far out (in the millions), after you said this I went back to spawn to check and it seems to be a distance issue. Not sure why its the case but it must be that the farther you go out the worse it gets.
Yes, I agree with colton on this one. It does sound like the floats losing precision. Should be a relatively easy fix.
Describe the bug
A clear and concise description of what the bug is.
All types of ESP being broken in multiplayer, especially 2b2t and constantium. It produces a jitter effect that varies based on the server. On 2b, it is unusable while on constantium it is a slight sway on moving the player or camera.
To Reproduce
Steps to reproduce the behavior:
Simply enable storage, entity, player or any esp on these large servers.
Expected behavior
A clear and concise description of what you expected to happen.
Normal ESP
Additional context
Add any other context about the problem here.
All esp works great in singleplayer, but not most of multiplayer. I think it may be a deep rooted issue given how it applies to all the esp modules. Thank you all for reading and continuing to dev aoba.
The text was updated successfully, but these errors were encountered: