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Describe the bug [Header] attribute does nothing when placed before collection that is drawn with Tri Inspector
Expected behavior Header is displayed before the collection
Code Sample
public class TriTest : MonoBehaviour { [Header("Header 1")] [SerializeField, DrawWithUnity] private List<Item> _unityItems; [Header("Header 2")] [SerializeField] private List<Item> _triItems; [Header("Header 3")] [SerializeField, DrawWithUnity] private Item[] _unityItemsArray; [Header("Header 4")] [SerializeField] private Item[] _triItemsArray; } [Serializable] public class Item { [Header("Header 1")] [SerializeField] private List<AnotherItem> _items; [Header("Header 2")] [SerializeField] private string _name; [Header("Header 3")] [SerializeField] private int _value; } [Serializable] public class AnotherItem { [SerializeField] private string _value; }
Screenshots
Desktop: Windows 10 Unity version: 2023.2.5 Tri Inspector version: 1.14.1
The text was updated successfully, but these errors were encountered:
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Describe the bug
[Header] attribute does nothing when placed before collection that is drawn with Tri Inspector
Expected behavior
Header is displayed before the collection
Code Sample
Screenshots
Desktop: Windows 10
Unity version: 2023.2.5
Tri Inspector version: 1.14.1
The text was updated successfully, but these errors were encountered: