diff --git a/ccwbook/_toc.yml b/ccwbook/_toc.yml
index 945f5ec..bfa2fe3 100644
--- a/ccwbook/_toc.yml
+++ b/ccwbook/_toc.yml
@@ -16,8 +16,9 @@ parts:
- file: parts/play/pets/timberwoof
- file: parts/play/pets/allycat
- file: parts/play/pets/hoverfish
- - file: parts/play/monsters_intro
- - file: parts/play/battle_abilities
+ - file: parts/play/battler_stats
+ sections:
+ - file: parts/play/battle_abilities
- caption: Code
chapters:
- file: parts/code/code_intro
diff --git a/ccwbook/parts/play/battle_abilities.md b/ccwbook/parts/play/battle_abilities.md
index c73cd66..bf63bbe 100644
--- a/ccwbook/parts/play/battle_abilities.md
+++ b/ccwbook/parts/play/battle_abilities.md
@@ -5,7 +5,7 @@ Battle abilities are special moves that pets can use in combat. Pets get new abi
Abilities have duration, damage delivered delay, and cooldown. Ability parameters depends on the pet's stats and perks. You can read more about pets in the [Pets List](pet_list).
-# Stats
+### Stats
Attack abilities are scaled with the pet's Primary and Secondary stats. You can read more about stats in the *Stats Section (TBA)*
@@ -21,10 +21,10 @@ Attack abilities are scaled with the pet's Primary and Secondary stats. You can
**The basic attack ability. The pet attacks a single target.**
````{card} **Stats:**
-- Damage: `BASE_DAMAGE`
-- Cooldown: 0s
-- Duration: `BASE_ATTACK_DURATION`
-- Range: Individually defined for each pet
+- **Damage:** `BASE_DAMAGE`
+- **Duration:** `BASE_ATTACK_DURATION`
+- **Cooldown:** 0s
+- **Range:** Individually defined for each pet
````
## `spin`
@@ -32,8 +32,146 @@ Attack abilities are scaled with the pet's Primary and Secondary stats. You can
**The pet spins around, dealing damage to all nearby enemies.**
````{card} **Stats:**
-- Damage: `BASE_DAMAGE / 2`
-- Cooldown: `0` s
-- Duration: `BASE_ATTACK_DURATION`
-- Range: `12` studs
+- **Damage:** `BASE_DAMAGE / 2`
+- **Duration:** `BASE_ATTACK_DURATION`
+- **Cooldown:** `0` s
+- **Range:** `12` studs
+````
+
+## `bite`
+
+**The powerful bite attack.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 3`
+- **Duration:** `MAX(0.4, BASE_ATTACK_DURATION / 2)`
+- **Cooldown:** `BASE_ATTACK_DURATION * 2` s
+- **Range:** `4` studs
+````
+
+## `clash`
+
+** The pet quickly attacks the target several times.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 3`
+- **Cooldown:** `BASE_ATTACK_DURATION * 1.5` s
+- **Duration:** `BASE_ATTACK_DURATION * 1.5`
+- **Range:** `3` studs
+````
+
+
+## `slam`
+
+**The pet slams the ground, dealing damage to all nearby enemies.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 1.25`
+- **Duration:** `BASE_ATTACK_DURATION * 1.5`
+- **Cooldown:** `BASE_ATTACK_DURATION * 3` s
+- **Range:** `15` studs
+````
+
+## `frostBite`
+
+**The pet bites the target, dealing damage and slowing it down.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 1.5`
+- **Duration:** `MAX(0.4, BASE_ATTACK_DURATION / 2)`
+- **Cooldown:** `BASE_ATTACK_DURATION * 2` s
+- **Range:** `4` studs
+- **Effect:** Slows down the target by `50%` for `5` s
+````
+
+## `chillClash`
+
+**The pet quickly attacks the target several times and reduces its attack damage.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 1.8`
+- **Duration:** `BASE_ATTACK_DURATION * 1.5`
+- **Cooldown:** `BASE_ATTACK_DURATION * 3` s
+- **Range:** `3` studs
+- **Effect:** Reduces the target's attack damage by `50%` for `5` s
+````
+
+## `frostSlam`
+
+**The pet slams the ground, dealing damage to all nearby enemies and slowing them down.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 0.75`
+- **Duration:** `BASE_ATTACK_DURATION * 1.5`
+- **Cooldown:** `BASE_ATTACK_DURATION * 3` s
+- **Range:** `15` studs
+- **Effect:** Slows down the targets by `50%` for `5` s
+````
+
+## `bash`
+
+**The pet bashes the target, dealing damage and (TO BE DEFINED).**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 3`
+- **Duration:** BASE_ATTACK_DURATION`
+- **Cooldown:** `BASE_ATTACK_DURATION * 2` s
+- **Range:** `4` studs
+````
+
+## `poke`
+
+**The pet pokes the target, dealing damage and (TO BE DEFINED).**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 3`
+- **Duration:** BASE_ATTACK_DURATION * 1.5`
+- **Cooldown:** `BASE_ATTACK_DURATION * 3` s
+- **Range:** `6` studs
+````
+
+## `magicArrow`
+
+**The pet shoots a magic arrow at the target, dealing damage and (TO BE DEFINED).**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 1.25`
+- **Duration:** `BASE_ATTACK_DURATION * 1.5`
+- **Cooldown:** `BASE_ATTACK_DURATION * 3` s
+- **Range:** `30` studs
+````
+
+## `fireArrow`
+
+**The pet shoots a fire arrow at the target, dealing fire damage.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 1.25`
+- **Duration:** `BASE_ATTACK_DURATION * 1.5`
+- **Cooldown:** `BASE_ATTACK_DURATION * 3` s
+- **Range:** `30` studs
+- **Element:** Fire
+````
+
+## `iceArrow`
+
+**The pet shoots an ice arrow at the target, dealing ice damage.**
+
+````{card} **Stats:**
+
+- **Damage:** `BASE_DAMAGE * 1.25`
+- **Duration:** `BASE_ATTACK_DURATION * 1.5`
+- **Cooldown:** `BASE_ATTACK_DURATION * 3` s
+- **Range:** `30` studs
+- **Element:** Ice
````
diff --git a/ccwbook/parts/play/battler_stats.md b/ccwbook/parts/play/battler_stats.md
new file mode 100644
index 0000000..6a55244
--- /dev/null
+++ b/ccwbook/parts/play/battler_stats.md
@@ -0,0 +1,19 @@
+# Battler Stats
+
+## Description
+
+Battlers are the pets and monsters in CodeCombat Worlds. Each battler has its own unique set of stats and abilities. These stats and abilities are used to determine the outcome of battles and other interactions in the game.
+
+## Primary Stats
+
+The primary stats of a battler are:
+- `STR` - Strength, which determines the damage dealt by the battler's attack abilities.
+- `AGI` - Agility, which determines the battler's movement speed and attack speed.
+- `END` - Endurance, which determines the battler's health and resistance to damage.
+
+## Secondary Stats
+
+- `BASE_DAMAGE` - the base damage of an attack ability. This is scaled with the battler's strength. The formula for calculating the damage of an attack ability is `SUM((STR - S) for S in RANGE(0, STR, 10))`.
+- `BASE_ATTACK_DURATION` - the base duration of an attack ability. This is scaled with the battler's agility. The formula for calculating the duration of an attack ability is `MAX(0.5, 2 - (AGI - 10) / 40)`.
+- `BASE_HEALTH` - the base/max health of a battler. This is scaled with the battler's endurance. The formula for calculating the health of a battler is `IF END < 10 then END * 10 ELSE (END - 10) * 20 + 100`.
+- `MOVE_SPEED` - the movement speed of a battler. This is scaled with the battler's agility. The formula for calculating the movement speed of a battler is `20 + (AGI - 10) / 2`.
\ No newline at end of file