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GpuClonerOptions.h
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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD+Patents license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include "GpuIndicesOptions.h"
namespace faiss { namespace gpu {
/// set some options on how to copy to GPU
struct GpuClonerOptions {
GpuClonerOptions();
/// how should indices be stored on index types that support indices
/// (anything but GpuIndexFlat*)?
IndicesOptions indicesOptions;
/// is the coarse quantizer in float16?
bool useFloat16CoarseQuantizer;
/// for GpuIndexIVFFlat, is storage in float16?
/// for GpuIndexIVFPQ, are intermediate calculations in float16?
bool useFloat16;
/// use precomputed tables?
bool usePrecomputed;
/// reserve vectors in the invfiles?
long reserveVecs;
/// For GpuIndexFlat, store data in transposed layout?
bool storeTransposed;
/// Set verbose options on the index
bool verbose;
};
struct GpuMultipleClonerOptions : public GpuClonerOptions {
GpuMultipleClonerOptions ();
/// Whether to shard the index across GPUs, versus replication
/// across GPUs
bool shard;
/// IndexIVF::copy_subset_to subset type
int shard_type;
};
} } // namespace