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world.h
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#ifndef WORLD_H
#define WORLD_H
#include "file.h"
#include "character.h"
#include "map.h"
#include "dice.h"
#include "diplomacy.h"
#include "logic.h"
#include "mapgen.h"
#include "new.h"
#include "piece.h"
#include "window.h"
#include "config.h"
#define MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
#define MIN(X, Y) (((X) > (Y)) ? (Y) : (X))
typedef struct {
grid_t *grid;
character_t *characterlist;
uint16_t next_character_id;
character_t *selected_character;
gametime_t current_time;
piece_t *piecelist;
uint16_t next_piece_id;
char *const *ranklist;
region_t *regionlist;
uint16_t next_region_id;
uint16_t selected_region;
unsigned char moves_left;
unsigned char check_death;
dipstatus_t *diplomacylist;
char message[255];
} world_t;
world_t *world;
void create_world(void);
void destroy_world(void);
int validate_game_data();
#endif