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d_drawing_tools.pde
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interface Tool {
}
class LineTool implements Tool {
// Fields declaration
public Boundary boundary;
public int numPoints;
public int factor1;
public int factor2;
public int numColor;
// Constructor
public LineTool(int numPoints, int factor1, int factor2,
int numColor, Boundary boundary) {
// Assign values to fields
this.numPoints = numPoints;
this.factor1 = factor1;
this.factor2 = factor2;
this.numColor = numColor;
this.boundary = boundary;
}
public void display() {
randomSeed(seed);
}
}
class CoilLineTool extends LineTool {
public CoilLineTool(int numPoints, int factor1, int factor2,
int numColor, Boundary boundary) {
super(numPoints, factor1, factor2, numColor, boundary);
}
public void display() {
randomSeed(seed);
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, 3, factor2);
//r size
if (numPoints > 50) numPoints %= 30;
List<float[]> coordinatesList = boundary.getCoordinatesList();
float[] p1;
float[] p2;
float[] lengths = new float[coordinatesList.size()];
PVector[] vec = new PVector[coordinatesList.size()];
float min = width;
float max = 0;
for (int i = 0; i < coordinatesList.size(); i++){
p1 = coordinatesList.get(i);
if (i + 1 == coordinatesList.size()) {
p2 = coordinatesList.get(0);
} else {
p2 = coordinatesList.get(i+1);
}
lengths[i] = dist(p1[0], p1[1], p2[0], p2[1]);
}
for (int i = 0; i < coordinatesList.size() -1; i++){
float r = lengths[i] / numPoints % 50;
stroke(colors[(int)(i * r % numColor)]);
if (r > 10) strokeWeight(5);
else strokeWeight(i % 10 + 1);
Coil coil = new Coil(coordinatesList.get(i)[0], coordinatesList.get(i)[1],
coordinatesList.get(i + 1)[0], coordinatesList.get(i+1)[1], r/2, r);
coil.display();
}
}
}
class SpringLineTool extends LineTool{
public SpringLineTool(int numPoints, int factor1, int factor2,
int numColor, Boundary boundary){
super(numPoints, factor1, factor2, numColor, boundary);
}
@Override
public void display() {
randomSeed(seed);
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, 3, factor2);
//r size
if (numPoints > 50) numPoints %= 25;
List<float[]> coordinatesList = boundary.getCoordinatesList();
float[] p1;
float[] p2;
float[] lengths = new float[coordinatesList.size()];
for (int i = 0; i < coordinatesList.size(); i++){
p1 = coordinatesList.get(i);
if (i + 1 == coordinatesList.size()) {
p2 = coordinatesList.get(0);
} else {
p2 = coordinatesList.get(i+1);
}
lengths[i] = dist(p1[0], p1[1], p2[0], p2[1]);
}
for (int i = 0; i < coordinatesList.size() -1; i++){
float r = lengths[i]%random(1, 50);
stroke(colors[(int)(i * r % numColor)]);
strokeWeight(5);
Coil coil = new Coil(coordinatesList.get(i)[0], coordinatesList.get(i)[1],
coordinatesList.get(i + 1)[0], coordinatesList.get(i+1)[1], r * 2 / 3, r / 2);
coil.display();
}
}
}
class CurveLineTool extends LineTool{
public CurveLineTool(int numPoints, int factor1, int factor2,
int numColor, Boundary boundary){
super(numPoints, factor1, factor2, numColor, boundary);
}
@Override
public void display() {
randomSeed(seed);
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, factor1, factor2);
List<float[]> coordinatesList = boundary.getCoordinatesList();
beginShape();
stroke(colors[factor1 % numColor]);
strokeWeight(numPoints % 25 +1);
for (int i = 0; i <coordinatesList.size(); i++) {
curveVertex(coordinatesList.get(i)[0], coordinatesList.get(i)[1]);
}
endShape();
}
}
class ChainLineTool extends LineTool {
private int stroke;
private int transp;
private int radius;
public ChainLineTool(int numPoints, int factor1, int factor2,
int numColor, Boundary boundary, int stroke, int transp, int radius) {
super(numPoints, factor1, factor2, numColor, boundary);
this.stroke = stroke;
this.transp = transp;
this.radius = radius;
}
@Override
public void display() {
randomSeed(seed);
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, 3, factor2);
//unit size
if (numPoints > 50) numPoints %= 25;
if (numPoints < 10) numPoints *= 30;
//normalized vectors;
List<float[]> coordinatesList = boundary.getCoordinatesList();
/**test line Array for tracing. this will be included in class.**/
float[] p1;
float[] p2;
float[] lengths = new float[coordinatesList.size()];
PVector[] vec = new PVector[coordinatesList.size()];
float min = width;
float max = 0;
for (int i = 0; i < coordinatesList.size(); i++){
p1 = coordinatesList.get(i);
if (i + 1 == coordinatesList.size()) {
p2 = coordinatesList.get(0);
} else {
p2 = coordinatesList.get(i+1);
}
PVector point1 = new PVector(p1[0], p1[1]);
PVector point2 = new PVector(p2[0], p2[1]);
vec[i] = PVector.sub(point2, point1).normalize();
lengths[i] = dist(p1[0], p1[1], p2[0], p2[1]);
if (min < lengths[i]) min = lengths[i];
if (max > lengths[i]) max = lengths[i];
}
//chain generator
for (int i = 0; i < lengths.length; i++){
stroke(colors[i % numColor]);
if (stroke % 2 == 0) strokeWeight(2);
else strokeWeight(i % 3 + 1);
float unit = lengths[i] / numPoints;
PVector position = new PVector(coordinatesList.get(i)[0], coordinatesList.get(i)[1]);
PVector direction = vec[i];
for (int j = 0; j < numPoints; j++) {
//opacity
int opa;
if (transp % 3 == 0) opa = 1;
else opa = 0;
fill(colors[j * i % numColor], opa);
//factor2
if (factor2 % 3 == 0) { //divide by point number
PVector currentPoint = PVector.add(position,
PVector.mult(direction, j * unit));
ellipse(currentPoint.x, currentPoint.y,
radius * j % 50 , radius * j % 50);
} else if (factor2 % 3 == 1) { //divide by point number
unit = lengths[i] % numPoints;
PVector currentPoint = PVector.add(position,
PVector.mult(direction, j * unit));
ellipse(currentPoint.x, currentPoint.y,
radius * j % 50 , radius * j % 50);
} else { //divide by length
unit = radius * j % 50;
float overlap = 0.5;
PVector currentPoint = PVector.add(position,
PVector.mult(direction, overlap * j * unit));
float distanceFromStart = PVector.dist(position, currentPoint);
if(distanceFromStart > lengths[i]) break;
ellipse(currentPoint.x, currentPoint.y, radius % 100, radius % 100 );
}
}
}
}
}
class HornLineTool extends LineTool{
public int stroke;
public int angle;
public HornLineTool(int numPoints, int factor1, int factor2,
int numColor, Boundary boundary,
int stroke, int angle) {
super(numPoints, factor1, factor2, numColor, boundary);
this.stroke = stroke;
this.angle = angle;
}
@Override
public void display() {
randomSeed(seed);
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, 3, factor2);
//unit size
if (numPoints > 50) numPoints %= 25;
//normalized vectors;
List<float[]> coordinatesList = boundary.getCoordinatesList();
/**test line Array for tracing. this will be included in class.**/
float[] p1;
float[] p2;
float[] lengths = new float[coordinatesList.size()];
PVector[] vec = new PVector[coordinatesList.size()];
for (int i = 0; i < coordinatesList.size(); i++){
p1 = coordinatesList.get(i);
if (i + 1 == coordinatesList.size()) {
p2 = coordinatesList.get(0);
} else {
p2 = coordinatesList.get(i+1);
}
PVector point1 = new PVector(p1[0], p1[1]);
PVector point2 = new PVector(p2[0], p2[1]);
vec[i] = PVector.sub(point2, point1).normalize();
lengths[i] = dist(p1[0], p1[1], p2[0], p2[1]);
}
//draw base
for (int i = 0; i < lengths.length - 1; i++) {
strokeWeight(5);
stroke(colors[255%numColor], 150); //transparency 128
line(coordinatesList.get(i)[0], coordinatesList.get(i)[1],
coordinatesList.get(i + 1)[0], coordinatesList.get(i + 1)[1]);
}
//draw horn
for (int i = 0; i < lengths.length; i++){
int count;
if (stroke % 2 == 0) strokeWeight(10);
else strokeWeight(i % 5);
if (stroke % 2 == 0) count = numPoints % 25;
else count = numPoints % 8;
float unit = lengths[i] / count;
PVector position = new PVector(coordinatesList.get(i)[0], coordinatesList.get(i)[1]);
PVector direction = vec[i];
println(count);
for (int j = 0; j < count; j++) {
stroke(colors[j * 23 % numColor]);
PVector currentPoint = PVector.add(position, PVector.mult(direction, j * unit));
float ang = PVector.angleBetween(direction, currentPoint);
int rotation = angle % 360;
PVector v = direction.copy();
if (j % 2 == 0) v.rotate(rotation);
else v.rotate(-rotation);
PVector nextPoint = PVector.add(currentPoint, PVector.mult(v, factor2 * unit % 200));
line(currentPoint.x, currentPoint.y, nextPoint.x, nextPoint.y);
}
}
}
}
class KochLineTool extends LineTool{
public int stroke;
public int angle;
public KochLineTool(int numPoints, int factor1, int factor2,
int numColor, Boundary boundary,
int stroke, int angle) {
super(numPoints, factor1, factor2, numColor, boundary);
this.stroke = stroke;
this.angle = angle;
}
@Override
public void display() {
randomSeed(seed);
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, 3, factor2);
//unit size
//normalized vectors;
List<float[]> coordinatesList = boundary.getCoordinatesList();
strokeWeight( numColor % 5 + 5);
PVector position = new PVector(coordinatesList.get(0)[0], coordinatesList.get(0)[1]);
for (int i = 1; i < coordinatesList.size(); i++){
stroke(colors[i % numColor]);
PVector new_position = new PVector(coordinatesList.get(i)[0], coordinatesList.get(i)[1]);
drawKoch(position, new_position, numPoints % 4 + 1);
position = new_position;
}
}
}
class PatternTool implements Tool {
public Boundary boundary;
public int numPoints;
public int factor1;
public int factor2;
public int numColor;
public boolean isInside;
public int angle;
public int stroke;
public int transp;
public PatternTool(int numPoints, int factor1, int factor2, int numColor,
Boundary boundary, boolean isInside) {
super();
this.boundary = boundary;
this.numPoints = numPoints;
this.factor1 = factor1;
this.factor2 = factor1;
this.numColor = numColor;
this.isInside = isInside;
}
public void display() {
randomSeed(seed);
}
}
class EllipsePatternTool extends PatternTool {
public EllipsePatternTool(int numPoints, int factor1, int factor2, int numColor,
Boundary boundary, boolean isInside,
int angle, int stroke, int transp) {
super(numPoints, factor1, factor2, numColor, boundary, isInside);
this.angle = angle;
this.stroke = stroke;
this.transp = transp;
}
@Override
public void display() {
randomSeed(seed);
int numPoints2= numPoints;
if (numPoints < 10) numPoints2 *= 5;
if (numPoints > 500) numPoints2 %= 1000;
int[][] points = new int[numPoints2][2];
int minX = 0;
int minY = 0;
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, factor1, factor2);
// Position the points randomly, split by Sherry
for (int i = 0; i < numPoints2; i++) {
int x = (int)random(minX, width);
int y = (int)random(minY, height);
points[i][0] = x;
points[i][1] = y;
}
// Display the points
for (int i = 0; i < numPoints2; i++) {
//fill(colors[i % numColor]);
//noStroke();
if (boundary.contains(points[i]) == isInside) {
pushMatrix();
int opa;
float radiusW;
float radiusH;
if (transp % 5 == 0) opa = 0;
else opa = 100;
stroke(colors[i % numColor]);
fill(colors[i % numColor], opa);
if (stroke % 3 == 0) strokeWeight(i % 3 + 2);
else strokeWeight(1);
if (factor1 % 4 == 0) {
rotate(0);
} else {
rotate(radians(angle * i % 360));
}
//fill(color(255, 230, 100));
radiusW = i * factor1 % 150 + 1;
radiusH = i * factor2 % 130 + 1;
ellipse(points[i][0], points[i][1], radiusW, radiusH);
popMatrix();
//ellipse(points[i][0], points[i][1], random(0, width/5), random(0, height/5));
}
}
}
}
class DiagonalPatternTool extends PatternTool {
public DiagonalPatternTool(int numPoints, int factor1, int factor2, int numColor,
Boundary boundary, boolean isInside, int angle) {
super(numPoints, factor1, factor2, numColor, boundary, isInside);
this.angle = angle;
}
@Override
public void display() {
randomSeed(seed);
int numPoints2= numPoints;
if (numPoints % 2 == 0) numPoints2 = numPoints * 523 % 5231;
else if (numPoints < 10) numPoints2 *= 50;
int[][] points = new int[numPoints2][2];
float a;
float b;
int minX = 0;
int minY = 0;
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, factor1, factor2);
// Position the points randomly, split by Sherry
for (int i = 0; i < numPoints2; i++) {
int x = (int)random(minX, width);
int y = (int)random(minY, height);
points[i][0] = x;
points[i][1] = y;
}
// Display the points
for (int i = 0; i < numPoints2; i++) {
if (boundary.contains(points[i]) == isInside) {
if (factor2 % 2 == 0) strokeWeight(i * factor2 % 5);
else strokeWeight(i * factor2 % 30 + 2);
stroke(colors[i % numColor]);
fill(colors[i * numPoints % numColor]);
int length;
if (factor2 % 2 == 0) length = i * factor1 % 500;
else length = 4;
int ang = i * angle % 360;//abs((int)random(360));
a = points[i][0] + cos(radians(ang))*length;
b = points[i][1] + sin(radians(ang))*length;
line(points[i][0], points[i][1], a, b);
}
}
}
}
class DotsPatternTool extends PatternTool {
public DotsPatternTool(int numPoints, int factor1, int factor2, int numColor,
Boundary boundary, boolean isInside) {
super(numPoints, factor1, factor2, numColor, boundary, isInside);
}
@Override
public void display() {
randomSeed(seed);
int numPoints2= numPoints;
if (numPoints % 2 == 0) numPoints2 = numPoints * 312 % 7134;
else if (numPoints < 50) numPoints2 = numPoints * 30;
int[][] points = new int[numPoints2][2];
int minX = 0;
int minY = 0;
//color random generator
Color colorC = new Color(numColor);
color[] colors = colorC.colorBySize(numColor, factor1, factor2);
// Position the points randomly, split by Sherry
for (int i = 0; i < numPoints2; i++) {
int x = (int)random(100, width-100);
int y = (int)random(minY, height);
points[i][0] = x;
points[i][1] = y;
}
// Display the points
for (int i = 0; i < numPoints2; i++) {
if (boundary.contains(points[i]) == isInside) {
fill(colors[i*130 % numColor]);
noStroke();
ellipse(points[i][0], points[i][1], 5, 5);
}
}
}
}
class FunTool implements Tool {
public Boundary boundary;
public int numPoints;
public int numColor;
public boolean isInside;
public FunTool(int numPoints, int numColor, Boundary boundary,
boolean isInside) {
super();
this.boundary = boundary;
this.numPoints = numPoints;
this.numColor = numColor;
this.isInside = isInside;
}
public void display() {
}
}
class Noise1FunTool extends FunTool {
public Noise1FunTool(int numPoints, int numColor, Boundary boundary,
boolean isInside) {
super(numPoints, numColor, boundary, isInside);
}
@Override
public void display() {
randomSeed(seed);
if (numPoints < 20) numPoints *= 50;
if (numPoints < 500) numPoints *= 10;
int[][] points = new int[numPoints][2];
int minX = 0;
int minY = 0;
// Position the points randomly, split by Sherry
for (int i = 0; i < numPoints; i++) {
int x = (int)random(minX, width);
int y = (int)random(minY, height);
points[i][0] = x;
points[i][1] = y;
}
// Display the points
for (int i = 0; i < numPoints; i++) {
fill(200, 3);
noStroke();
ellipse(points[i][0], points[i][1], 1, 1);
}
}
}
class Noise2FunTool extends FunTool {
public Noise2FunTool(int numPoints, int numColor, Boundary boundary,
boolean isInside) {
super(numPoints, numColor, boundary, isInside);
}
@Override
public void display() {
randomSeed(seed);
if (numPoints < 20) numPoints *= 50;
if (numPoints < 500) numPoints *= 10;
int[][] points = new int[numPoints][2];
int minX = 0;
int minY = 0;
// Position the points randomly, split by Sherry
for (int i = 0; i < numPoints; i++) {
int x = (int)random(minX, width);
int y = (int)random(minY, height);
points[i][0] = x;
points[i][1] = y;
}
// Display the points
for (int i = 0; i < numPoints; i++) {
fill(50, 3);
noStroke();
ellipse(points[i][0], points[i][1], 3, 3);
}
}
}
class DefaultFunTool extends FunTool {
public DefaultFunTool(int numPoints, int numColor, Boundary boundary,
boolean isInside) {
super(numPoints, numColor, boundary, isInside);
}
@Override
public void display() {
}
}
class Color {
private int numColor;
public Color(int numColor) {
this.numColor = numColor;
}
public color[] colorBySize(int numColor, int factor1, int factor2) {
color[] colors = new color[numColor];
int minSize;
int maxSize;
if (factor1 % 3 == 0 || factor1 % 5 == 2) {minSize = 0; maxSize = 200; //more vivid
} else if (factor1 % 5 == 1 || factor1 % 5 == 3 ){
minSize = 100 % factor2;
maxSize = 210;
} else {
minSize = 100 ; //more grey
maxSize = 150;
}
for (int i = 0; i < numColor; i++) {
int r = (int)random(minSize, maxSize);
int g = (int)random(minSize, maxSize);
int b = (int)random(minSize, maxSize);
colors[i] = color(r, g, b);
}
return colors;
}
}