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script.js
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'strict';
// selecting elements
const player0el = document.querySelector('.player--0');
const player1el = document.querySelector('.player--1');
const score0el = document.querySelector('#score--0');
const score1el = document.getElementById('score--1'); //by both method we can select id
const cur0el = document.getElementById('current--0');
const cur1el = document.getElementById('current--1');
const diceel = document.querySelector('.dice');
const btnnew = document.querySelector('.btn--new');
const btnroll = document.querySelector('.btn--roll');
const btnhold = document.querySelector('.btn--hold');
let scores,
cur_score,
active_player = 0,
playing;
// initializing conditon
const init = function () {
scores = [0, 0];
cur_score = 0;
active_player = 0;
playing = true;
cur0el.textContent = 0;
cur1el.textContent = 0;
score0el.textContent = 0;
score1el.textContent = 0;
diceel.classList.add('hidden');
player0el.classList.remove('player--winner');
player1el.classList.remove('player--winner');
player0el.classList.add('player--active');
player1el.classList.remove('player--active');
};
init();
const switch_player = function () {
document.getElementById(`current--${active_player}`).textContent = 0;
active_player = active_player === 0 ? 1 : 0;
cur_score = 0;
player0el.classList.toggle('player--active');
player1el.classList.toggle('player--active');
};
// rolling dice fucntionality
btnroll.addEventListener('click', function () {
// genrating random number
if (playing) {
const dice = Math.trunc(Math.random() * 6) + 1;
console.log(dice);
// displaying dice number
diceel.classList.remove('hidden');
diceel.src = `dice-${dice}.png`;
// if dice numbr is 1 then switvh to next plasyer else adding to current score
if (dice !== 1) {
// since not 1 adding to the current score
cur_score += dice;
document.getElementById(`current--${active_player}`).textContent =
cur_score;
} else {
// switch to the next player
switch_player();
}
}
});
btnhold.addEventListener('click', function () {
// add current score to active player
if (playing) {
scores[active_player] += cur_score;
document.getElementById(`score--${active_player}`).textContent =
scores[active_player];
// chk score ... if grater than 100 finish the game
if (scores[active_player] >= 20) {
// finshing the game
playing = false;
document
.querySelector(`.player--${active_player}`)
.classList.add('player--winner');
document
.querySelector(`.player--${active_player}`)
.classList.remove('player--active');
}
// else switch to next player
else switch_player();
}
});
btnnew.addEventListener('click', init);