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This repository was archived by the owner on Oct 20, 2020. It is now read-only.
StateAttribute::apply may contain per attribute uniform,
and as TypeMember is the same between cloned and original, uniform cache will return the same uniform for both, and will then be overwritten if not handled with an early out return code
if(!this._enable)return;
(need to update example shader generator sample to advertize the possible behaviour)
The text was updated successfully, but these errors were encountered:
StateAttribute::apply may contain per attribute uniform,
and as TypeMember is the same between cloned and original, uniform cache will return the same uniform for both, and will then be overwritten if not handled with an early out return code
(need to update example shader generator sample to advertize the possible behaviour)
The text was updated successfully, but these errors were encountered: