Releases: britzl/defold-input
Defold-Input 1.6.3
NEW: Added constants for the gamepad connect/disconnect bindings
Defold-Input 1.6.2
NEW: gamepad_connected and gamepad_disconnected bindings added
Defold-Input 1.6.1
NEW: Added cursor constants to Lua module in.cursor
FIX: Better detection of deleted game object before sending cursor events
Defold-Input 1.6.0
NEW: The cursor.script will now also generate pressed and release events when pressing outside of a game object
Defold-Input 1.5.3
FIX: Improved mouse vs touch control of the cursor
Defold-Input 1.5.2
FIX: Improved cursor support on mobile/touch
Defold-Input 1.5.1
NEW: button.lua will assign an auto-generated node id if the node doesn't have an id (empty hash). This is typically encountered in cloned nodes.
Defold-Input 1.5.0
FIX: Unregistering nodes using a string didn't work
CHANGE: Button clicks are now required to have both pressed and released inside the button to be treated as a click
Defold-Input 1.4.1
FIX: Unregistering a button didn't work. Thanks @Jerakin
Defold-Input 1.4.0
NEW: Accelerometer support
CHANGE: Game objects are no longer centered on the cursor when dragged. Instead their offset now remains.