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Releases: britzl/defold-input

Defold-Input 1.6.3

01 Aug 19:16
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NEW: Added constants for the gamepad connect/disconnect bindings

Defold-Input 1.6.2

01 Aug 18:54
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NEW: gamepad_connected and gamepad_disconnected bindings added

Defold-Input 1.6.1

29 Jul 15:09
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NEW: Added cursor constants to Lua module in.cursor
FIX: Better detection of deleted game object before sending cursor events

Defold-Input 1.6.0

01 Jun 18:45
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NEW: The cursor.script will now also generate pressed and release events when pressing outside of a game object

Defold-Input 1.5.3

06 Apr 17:13
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FIX: Improved mouse vs touch control of the cursor

Defold-Input 1.5.2

06 Apr 07:06
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FIX: Improved cursor support on mobile/touch

Defold-Input 1.5.1

20 Nov 15:41
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NEW: button.lua will assign an auto-generated node id if the node doesn't have an id (empty hash). This is typically encountered in cloned nodes.

Defold-Input 1.5.0

15 Nov 09:34
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FIX: Unregistering nodes using a string didn't work
CHANGE: Button clicks are now required to have both pressed and released inside the button to be treated as a click

Defold-Input 1.4.1

14 Nov 08:16
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FIX: Unregistering a button didn't work. Thanks @Jerakin

Defold-Input 1.4.0

25 Oct 05:24
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NEW: Accelerometer support
CHANGE: Game objects are no longer centered on the cursor when dragged. Instead their offset now remains.