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tiled.rs
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use bevy::math::Vec2;
use bevy::prelude::*;
use bevy_ecs_tilemap::prelude::*;
use std::{collections::HashMap, io::BufReader};
use bevy::asset::{AssetLoader, AssetPath, BoxedFuture, LoadContext, LoadedAsset};
use bevy::reflect::TypeUuid;
#[derive(Default)]
pub struct TiledMapPlugin;
impl Plugin for TiledMapPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<TiledMap>()
.add_asset_loader(TiledLoader)
.add_system(process_loaded_tile_maps);
}
}
#[derive(TypeUuid)]
#[uuid = "e51081d0-6168-4881-a1c6-4249b2000d7f"]
pub struct TiledMap {
pub map: tiled::Map,
pub tilesets: HashMap<u32, Handle<Image>>,
}
#[derive(Default, Bundle)]
pub struct TiledMapBundle {
pub tiled_map: Handle<TiledMap>,
pub map: Map,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
pub struct TiledLoader;
impl AssetLoader for TiledLoader {
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
Box::pin(async move {
let root_dir = load_context.path().parent().unwrap();
let map = tiled::parse(BufReader::new(bytes))?;
let mut dependencies = Vec::new();
let mut handles = HashMap::default();
for tileset in &map.tilesets {
let tile_path = root_dir.join(tileset.images.first().unwrap().source.as_str());
let asset_path = AssetPath::new(tile_path, None);
let texture: Handle<Image> = load_context.get_handle(asset_path.clone());
for i in tileset.first_gid..(tileset.first_gid + tileset.tilecount.unwrap_or(1)) {
handles.insert(i, texture.clone());
}
dependencies.push(asset_path);
}
let loaded_asset = LoadedAsset::new(TiledMap {
map,
tilesets: handles,
});
load_context.set_default_asset(loaded_asset.with_dependencies(dependencies));
Ok(())
})
}
fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &["tmx"];
EXTENSIONS
}
}
pub fn process_loaded_tile_maps(
mut commands: Commands,
mut map_events: EventReader<AssetEvent<TiledMap>>,
maps: Res<Assets<TiledMap>>,
mut meshes: ResMut<Assets<Mesh>>,
mut query: Query<(Entity, &Handle<TiledMap>, &mut Map)>,
new_maps: Query<&Handle<TiledMap>, Added<Handle<TiledMap>>>,
layer_query: Query<&Layer>,
chunk_query: Query<&Chunk>,
) {
let mut changed_maps = Vec::<Handle<TiledMap>>::default();
for event in map_events.iter() {
match event {
AssetEvent::Created { handle } => {
log::info!("Map added!");
changed_maps.push(handle.clone());
}
AssetEvent::Modified { handle } => {
log::info!("Map changed!");
changed_maps.push(handle.clone());
}
AssetEvent::Removed { handle } => {
log::info!("Map removed!");
// if mesh was modified and removed in the same update, ignore the modification
// events are ordered so future modification events are ok
changed_maps = changed_maps
.into_iter()
.filter(|changed_handle| changed_handle == handle)
.collect();
}
}
}
// If we have new map entities add them to the changed_maps list.
for new_map_handle in new_maps.iter() {
changed_maps.push(new_map_handle.clone_weak());
}
for changed_map in changed_maps.iter() {
for (_, map_handle, mut map) in query.iter_mut() {
// only deal with currently changed map
if map_handle != changed_map {
continue;
}
if let Some(tiled_map) = maps.get(map_handle) {
// Despawn all tiles/chunks/layers.
for (layer_id, layer_entity) in map.get_layers() {
if let Ok(layer) = layer_query.get(layer_entity) {
for x in 0..layer.get_layer_size_in_tiles().0 {
for y in 0..layer.get_layer_size_in_tiles().1 {
let tile_pos = TilePos(x, y);
let chunk_pos = ChunkPos(
tile_pos.0 / layer.settings.chunk_size.0,
tile_pos.1 / layer.settings.chunk_size.1,
);
if let Some(chunk_entity) = layer.get_chunk(chunk_pos) {
if let Ok(chunk) = chunk_query.get(chunk_entity) {
let chunk_tile_pos = chunk.to_chunk_pos(tile_pos);
if let Some(tile) = chunk.get_tile_entity(chunk_tile_pos) {
commands.entity(tile).despawn_recursive();
}
}
commands.entity(chunk_entity).despawn_recursive();
}
}
}
}
map.remove_layer(&mut commands, layer_id);
}
for tileset in tiled_map.map.tilesets.iter() {
// Once materials have been created/added we need to then create the layers.
for layer in tiled_map.map.layers.iter() {
let tile_width = tileset.tile_width as f32;
let tile_height = tileset.tile_height as f32;
let _tile_space = tileset.spacing as f32; // TODO: re-add tile spacing.. :p
let offset_x = layer.offset_x;
let offset_y = layer.offset_y;
let mut map_settings = LayerSettings::new(
MapSize(
(tiled_map.map.width as f32 / 64.0).ceil() as u32,
(tiled_map.map.height as f32 / 64.0).ceil() as u32,
),
ChunkSize(64, 64),
TileSize(tile_width, tile_height),
TextureSize(
tileset.images[0].width as f32,
tileset.images[0].height as f32,
), // TODO: support multiple tileset images?
);
map_settings.grid_size = Vec2::new(
tiled_map.map.tile_width as f32,
tiled_map.map.tile_height as f32,
);
map_settings.mesh_type = match tiled_map.map.orientation {
tiled::Orientation::Hexagonal => {
TilemapMeshType::Hexagon(HexType::Row) // TODO: Support hex for real.
}
tiled::Orientation::Isometric => {
TilemapMeshType::Isometric(IsoType::Diamond)
}
tiled::Orientation::Staggered => {
TilemapMeshType::Isometric(IsoType::Staggered)
}
tiled::Orientation::Orthogonal => TilemapMeshType::Square,
};
let layer_entity = LayerBuilder::<TileBundle>::new_batch(
&mut commands,
map_settings.clone(),
&mut meshes,
tiled_map.tilesets.get(&tileset.first_gid).unwrap().clone_weak(),
0u16,
layer.layer_index as u16,
move |mut tile_pos| {
if tile_pos.0 >= tiled_map.map.width
|| tile_pos.1 >= tiled_map.map.height
{
return None;
}
if tiled_map.map.orientation == tiled::Orientation::Orthogonal {
tile_pos.1 = (tiled_map.map.height - 1) as u32 - tile_pos.1;
}
let x = tile_pos.0 as usize;
let y = tile_pos.1 as usize;
let map_tile = match &layer.tiles {
tiled::LayerData::Finite(tiles) => &tiles[y][x],
_ => panic!("Infinite maps not supported"),
};
if map_tile.gid < tileset.first_gid
|| map_tile.gid
>= tileset.first_gid + tileset.tilecount.unwrap()
{
return None;
}
let tile_id = map_tile.gid - tileset.first_gid;
let tile = Tile {
texture_index: tile_id as u16,
flip_x: map_tile.flip_h,
flip_y: map_tile.flip_v,
flip_d: map_tile.flip_d,
..Default::default()
};
Some(TileBundle {
tile,
..Default::default()
})
},
);
commands.entity(layer_entity).insert(Transform::from_xyz(
offset_x,
-offset_y,
layer.layer_index as f32,
));
map.add_layer(&mut commands, layer.layer_index as u16, layer_entity);
}
}
}
}
}
}