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Remove unnecessary bundler #1

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merged 1 commit into from
May 28, 2020
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justinfagnani
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@bhouston bhouston merged commit 21f35b2 into bhouston:master May 28, 2020
@bhouston
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Amazing. Thank you.

@justinfagnani
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Sure thing!

btw, I didn't update the readme, so it's out of date now

This was referenced Jun 6, 2020
@bhouston
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bhouston commented Jun 8, 2020

BTW there was a typo here:
https://github.com/bhouston/threeify/pull/1/files#diff-b9cfc7f2cdf78a7f4b91a753d10865a2R14

The option to use node-style resolution was mistyped and it wasn't working. This minor changed fixed it:
01a8a52

bhouston added a commit that referenced this pull request Jun 17, 2020
bhouston added a commit that referenced this pull request Jun 17, 2020
github-actions bot pushed a commit that referenced this pull request Jun 26, 2020
# [1.2.0](v1.1.1...v1.2.0) (2020-06-26)

### Bug Fixes

* restored example1 triangles index.ts file ([e7a420e](e7a420e))
* update directories in examples. ([d928c8c](d928c8c))
* **ci:** fix broken release action ([c304902](c304902))
* **ci:** fix checking master on master ([8ed115c](8ed115c))
* **eslint:** ignore JS example ([a4735fe](a4735fe))
* **eslint:** resolve tsconfig paths ([315d3b3](315d3b3))

### Features

* add debug renderer info support ([c22865a](c22865a))
* add Plane and Ray math primitives ([4f15436](4f15436))
* Add Plane geometry creator. ([46c88ee](46c88ee))
* add stride support to PrimitiveArray ([25d54bc](25d54bc))
* add support for 'WEBGL_debug_shaders' extension ([286f21b](286f21b))
* add support for optional anisotropy mipmaps ([5588055](5588055))
* depth texture example ([f85573e](f85573e))
* encodings work well ([5fcc413](5fcc413))
* example [#1](#1) - basic triangle. ([705ab3d](705ab3d))
* example 3, textured & indexed plane. ([ae9660a](ae9660a))
* example 4 lambert cube ([c6269d1](c6269d1))
* go back to WebGL1 with guarrenteed extensions. :( ([4b21a2e](4b21a2e))
* HDR loader WIP ([73f2581](73f2581))
* integration test support via ts-jest ([b9cadb7](b9cadb7)), closes [#10](#10)
* interleaved buffers example (not yet working) ([f4c8620](f4c8620))
* optimize math class size and dependencies ([ca74267](ca74267))
* orthographic example, fix perspective camera sign bug, improve uniformity of maker-functions. ([fc62362](fc62362))
* render to texture example ([0f7b79d](0f7b79d))
* roughness example works ([0132ba9](0132ba9))
* second example, animated uniforms ([077d33e](077d33e))
* simplify framebuffer attachment creation ([515ebbe](515ebbe))
* tetrahedral, octahedron, isocahedron, dodecahedron, PrimitiveArray ([9c86560](9c86560))
* upgrade shaders to es 300 (WebGL2 only) ([62e7da7](62e7da7))
* use module facades in examples ([bd565fb](bd565fb))
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