Replies: 5 comments 9 replies
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Do you mean there's a spike in execution time? If so, it's probably the just in time compiler consuming a previously unseen codepath. You can explicitly visit troublesome codepaths at load time to avoid it, or force the JIT to compile them explicitly, or use some variant of pre-JITted (like NGEN) or AOT compilation.
Sorry, there are too many possibilities to give a useful answer there. I can only offer the standard recommendations- try reproducing the problem in the simplest possible context, like a demo, so you can rule out most potential interference. Determinism is easily broken by even a single out of order interaction with the engine, so there's a lot of things it could be. |
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Hi Nordby, Recently, I have a bug that the balls fly out of the table (a shpere penetrating through a box) if ApplyImpulse an enough strong force to a ball (sphere) close to a rail (box). I wonder if there is any configuration parameter to adjust to prevent that from happening? |
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Hi Nordby, I want to let you know that the game is in beta release phase with all your kindly supports. Thank you so much! Currently, we only have a problem about user experience: the balls seem running short if compared with other billiards games. I already reduced friction to minimal (e.g. 0.3) but it doesn't help. Is there any settings for me to tweak that? Thanks! |
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Oh, I have overlooked these values. Thanks your guess! |
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Currently, I have a problem with the speed of the game. The balls already move longer but slower. I manage to fix by increasing Space.Update(speed) but it's still a bit slow at the end of shot. I think it would be perfect if there's a config to make the balls move faster. For easier understanding, I give my current settings here:
Any help would be appreciated! |
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Hi Nordby,
Hope you are doing well.
I have made a topic about "Make a billiards game" here: https://forum.bepuentertainment.com/viewtopic.php?f=4&t=2709
With all your suggestions, this game is running well, but two problems:
I believe there must be some static variables that cause the problems but I don't know how to find them.
They must be fixed before releasing the game, so I really need your help once more time.
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