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UPnP music control is unstoppable #342
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I've had a significant improvement in upnp stability by updating gmediarender from the original 0.0.7 in buster to https://github.com/hzeller/gmrender-resurrect which is packaged in ubuntu focal. It also appears to break spotify so I won't send a patch until that's resolved. |
Ubuntu packages https://github.com/hzeller/gmrender-resurrect an updated more stable fork of gmrender Connects-to: balena-io-experimental#342 Change-type: patch Signed-off-by: [email protected]
Any idea how to patch this on our own? I am not using spotify plugin anyway, thanks! |
@JodyGoldberg, So I just changed the Dockerfile.template in accordance with the commit you linked above as follows:
But when doing
Isn't it a publicly accessible docker image? PS: I am on raspberry pi zero EDIT |
Ok, so using the gmrender 0.0.9 from debian-bullseye helps - the tracks become stoppable so it is cool, but the packets are still being lost from time to time.. I thought that maybe it is because my android device is on different VLAN, but I switched to the same vlan where my balena-sound is and it kinda helped, but just a little, so the sound played over upnp still sticks sometime. I hope this could be fixed in the future, maybe when the project officially switches to gmrender-resurrect hopefully... |
Desciption
I succesfully installed balenaSound pretty quickly.
The bluetooth connection and playing is functional (even if there is a big delay).
Airplay is doing a great job and works like a charm.
But I am experiencing a very painful problem using UPnP : the music doesn't stop.
On my android phone (using BubbleUpnp or XCast produces the same problem) I start playing a music, and if I stop it or disconnect, the music restart and nothing is connected to my raspberry, so I can't even pause it. The only solution is to reboot/restart the device (or lower his volume but it's secretly playing 😅)
Do I have something special to do to correct this ?
Device information
Additional infos
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The first line appeared once I clicked play, the second once I disconnected or clicked on stop.
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