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+1sec latency until clients receives music #477
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There is some hardcoded delay in snapserver see: I have once tried to compile my own version where I changed that number. However it didn't work at all so i stopped looking into this. Currently I just don't watch videos with snapcast, as pulse audio cant handle delay on fifos. But, if I remember correctly that might be available in a future version of pulse-audio. |
Snapcast is not designed to sync audio and video, but only to sync different audio clients. |
But the issue here is not only about syncing video and audio. In my case e.g. changing the volume via software is delayed. I have a delay of about 2s, of witch one is due to snapcast. As I use a wired connection always I think the snapcast delay is oversized and it would be nice to be able to reduce it. |
You can reduce it to 400ms (the buffer setting in |
I was tryn to setup a mini test environement with two sound cards on my pc and my phone (3clients total) + the server on the same machine. I've loaded the pulse audio file sink pipe but when I try to watch a video / film or even play music I takes about 1.5sec for the audio to be distributed. Is there any way to reduce that I seen the PULSE_LATENCY_MSEC reference when loading the module but it does nothing at all.
(Edit) The audio IS sync between clients
Help would be apreciated.
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