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main.py
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#!/usr/bin/python
import avango
import avango.script
from avango.script import field_has_changed
import avango.gua
import time
import math
import examples_common.navigator
from examples_common.GuaVE import GuaVE
import simple_scene
import simple_room
simplescene = simple_scene.create()
simpleroom = simple_room.create()
class UpdatePortalTransform(avango.script.Script):
PortalTransformIn = avango.gua.SFMatrix4()
ViewTransformIn = avango.gua.SFMatrix4()
ScreenTransformIn = avango.gua.SFMatrix4()
ViewTransformOut = avango.gua.SFMatrix4()
def evaluate(self):
self.ViewTransformOut.value = avango.gua.make_inverse_mat(self.PortalTransformIn.value) * \
self.ScreenTransformIn.value * self.ViewTransformIn.value
class PortalUser(avango.script.Script):
UserPositionIn = avango.gua.SFMatrix4()
def __init__(self):
self.super(PortalUser).__init__()
def my_constructor(self, VIEWER, PORTAL, NAV_NODE):
self.VIEWER = VIEWER
self.PORTAL = PORTAL
self.PORTAL_POSITION = PORTAL.Transform.value
self.NAV_NODE = NAV_NODE
self.switched = False
def evaluate(self):
# calculate distance player to portal
_pos_p1 = self.UserPositionIn.value.get_translate()
_pos_p2 = self.PORTAL_POSITION.get_translate()
_distance = math.sqrt(math.pow(_pos_p1.x - _pos_p2.x, 2) + math.pow(_pos_p1.y - _pos_p2.y, 2) + math.pow(_pos_p1.z - _pos_p2.z, 2))
if _distance < 1.0 and self.switched == False:
switch_scene(self.VIEWER)
self.switched = True
# create a new navigator
_navigator = examples_common.navigator.Navigator()
_nav_node = simpleroom["/screen"]
_nav_node.Transform.value = self.PORTAL_POSITION
_navigator.StartLocation.value = _nav_node.Transform.value.get_translate()
_navigator.OutTransform.connect_from(_nav_node.Transform)
_navigator.RotationSpeed.value = 0.2
_navigator.MotionSpeed.value = 0.04
_nav_node.Transform.connect_from(_navigator.OutTransform)
# TODO:
# Append new Portal to new scene
# Change Portal Updater
def switch_scene(VIEWER):
# Exchange cameras of the two scenes
camera_scene = avango.gua.nodes.Camera(LeftEye = "/screen/head" + "/mono_eye",
RightEye = "/screen/head" + "/mono_eye",
LeftScreen = "/screen",
RightScreen = "/screen",
SceneGraph = "SimpleRoom")
VIEWER.Pipelines.value[0].Camera.value = camera_scene
camera_room = avango.gua.nodes.Camera(LeftEye = "/screen/head" + "/mono_eye",
RightEye = "/screen/head" + "/mono_eye",
LeftScreen = "/screen",
RightScreen = "/screen",
SceneGraph = "SimpleScene")
VIEWER.Pipelines.value[0].PreRenderPipelines.value[0].Camera.value = camera_room
def create_pipeline(SCENE, ROOM, NAME):
width = 1920;
height = int(width * 9.0 / 16.0)
size = avango.gua.Vec2ui(width, height)
# Camera for Portal Room Scene
room_camera = avango.gua.nodes.Camera(LeftEye = "/screen/head" + "/mono_eye",
RightEye = "/screen/head" + "/mono_eye",
LeftScreen = "/screen",
RightScreen = "/screen",
SceneGraph = ROOM)
pre_pipe = avango.gua.nodes.Pipeline(Camera = room_camera,
OutputTextureName = "room")
pre_pipe.LeftResolution.value = avango.gua.Vec2ui(width/2, height/2)
pre_pipe.EnableStereo.value = False
pre_pipe.BackgroundTexture.value = "data/textures/sky.jpg"
# Camera for main scene
camera = avango.gua.nodes.Camera(LeftEye = "/screen/head" + "/mono_eye",
RightEye = "/screen/head" + "/mono_eye",
LeftScreen = "/screen",
RightScreen = "/screen",
SceneGraph = SCENE)
window = avango.gua.nodes.Window()
window.Size.value = size
window.LeftResolution.value = size
window.EnableVsync.value = True
pipe = avango.gua.nodes.Pipeline(Window = window, Camera = camera, Name = NAME)
# set skybox
pipe.BackgroundTexture.value = "data/textures/sky.jpg"
pipe.EnableStereo.value = False
pipe.EnableBackfaceCulling.value = False
pipe.PreRenderPipelines.value = [pre_pipe]
return pipe
def start():
avango.gua.load_shading_models_from("data/materials")
avango.gua.load_materials_from("data/materials")
# Quat to texture with portal view
portal = avango.gua.nodes.TexturedQuadNode(Name = "portal",
Texture = "room",
Width = 1.6,
Height = 0.9)
portal.Transform.value = avango.gua.make_trans_mat(0,2.5,2.0) *\
avango.gua.make_rot_mat(-90.0, 0, 1, 0) *\
avango.gua.make_scale_mat(2.0,6.0,2.0)
simplescene.Root.value.Children.value.append(portal)
# Portal updater for angle of view
#portal_updater = UpdatePortalTransform()
#portal_updater.PortalTransformIn.connect_from(portal.Transform)
#portal_updater.ViewTransformIn.connect_from(simplescene["/screen/head"].Transform)
#portal_updater.ScreenTransformIn.connect_from(simplescene["/screen"].Transform)
#simpleroom["/screen/head"].Transform.connect_from(portal_updater.ViewTransformOut)
# create pipeline, portal and frame
pipe = create_pipeline("SimpleScene", "SimpleRoom", "firstpipe")
# create navigator
navigator = examples_common.navigator.Navigator()
nav_node = simplescene["/screen"]
nav_node.Transform.value = avango.gua.make_trans_mat(2.0,3.0,0.0)
navigator.StartLocation.value = nav_node.Transform.value.get_translate()
navigator.OutTransform.connect_from(nav_node.Transform)
navigator.RotationSpeed.value = 0.2
navigator.MotionSpeed.value = 0.04
nav_node.Transform.connect_from(navigator.OutTransform)
viewer = avango.gua.nodes.Viewer()
viewer.Pipelines.value = [pipe]
viewer.SceneGraphs.value = [simpleroom,simplescene]
# If user ist near portal --> change the scene
portal_user = PortalUser()
portal_user.my_constructor(viewer, portal, nav_node)
portal_user.UserPositionIn.connect_from(nav_node.Transform)
guaVE = GuaVE()
guaVE.start(locals(), globals())
viewer.run()
if __name__ == '__main__':
start()