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functions.js
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function Point(x, y) {
this.x = x;
this.y = y;
}
function distance(pointA, pointB) {
var xDist = pointA.x - pointB.x;
var yDist = pointA.y - pointB.y;
return Math.pow(xDist, 2) + Math.pow(yDist, 2);
}
function Hexagon(center, sideLength) {
this.center = center;
this.sideLength = sideLength;
if (Math.random() > 0.8) {
this.state = true;
} else {
this.state = false;
}
}
function randomInitialize() {
clearCells();
for (var n = 0; n < layers.length; n++) {
var layer = layers[n];
for (var i = 0; i < layer.length; i++) {
var hex = layer[i];
hex.state = (Math.random() > 0.8) ? true : false;
hex.nextState = hex.state;
}
}
draw();
}
function clearCells() {
for (var n in layers) {
var layer = layers[n];
for (var i in layer) {
var hex = layer[i];
hex.state = false;
hex.nextState = hex.state;
}
}
draw();
}
function step() {
draw();
compute();
}
function mod(n, m) {
if (n < 0) {
return mod(n + m, m);
} else {
return n % m;
}
}
function drawRect(start, height, width, color) {
ctx.fillStyle = color;
ctx.fillRect(start.x, start.y, width, height);
}
function fillCanvas(color) {
drawRect(new Point(0, 0), canvas.height, canvas.width, color);
}
function drawHex(hexagon, color) {
var center = hexagon.center;
var sideLength = hexagon.sideLength * 28 / 30;
if (hexagon.state === true) {
ctx.fillStyle = onColor;
} else {
ctx.fillStyle = offColor;
}
if (typeof (color) !== "undefined") {
console.log("drawing with", color);
ctx.fillStyle = color;
}
ctx.beginPath();
ctx.moveTo(center.x - sideLength / 2, center.y - sideLength * Math.sqrt(3) / 2);
ctx.lineTo(center.x + sideLength / 2, center.y - sideLength * Math.sqrt(3) / 2);
ctx.lineTo(center.x + sideLength, center.y);
ctx.lineTo(center.x + sideLength / 2, center.y + sideLength * Math.sqrt(3) / 2);
ctx.lineTo(center.x - sideLength / 2, center.y + sideLength * Math.sqrt(3) / 2);
ctx.lineTo(center.x - sideLength, center.y);
ctx.fill();
}
function drawLayer(layer, color) {
for (var n = 0; n < layer.length; n++) {
drawHex(layer[n], color)
}
}
function compute() {
numOfLayers = layers.length;
layerLength = layers[0].length;
var rules = {
born: [],
survive: []
}
for (var n = 0; n < 7; n++) {
if (checkboxes.born[n].checked) {
rules.born.push(n);
}
if (checkboxes.survive[n].checked) {
rules.survive.push(n);
}
}
for (var n = 0; n < numOfLayers; n++) {
currentLayer = layers[n];
for (var i = 0; i < layerLength; i++) {
var currentHex = currentLayer[i];
var neighbors = [];
var aliveNeighbors = 0;
neighbors.push(layers[mod(n - 2, numOfLayers)][mod(i, layerLength)]);
neighbors.push(layers[mod(n + 2, numOfLayers)][mod(i, layerLength)]);
neighbors.push(layers[mod(n - 1, numOfLayers)][mod(i - 1 + (n % 2), layerLength)]);
neighbors.push(layers[mod(n + 1, numOfLayers)][mod(i - 1 + (n % 2), layerLength)]);
neighbors.push(layers[mod(n - 1, numOfLayers)][mod(i + (n % 2), layerLength)]);
neighbors.push(layers[mod(n + 1, numOfLayers)][mod(i + (n % 2), layerLength)]);
//drawLayer(neighbors, "red");
//drawHex(currentHex, "blue");
for (j = 0; j < neighbors.length; j++) {
if (neighbors[j].state === true) {
aliveNeighbors++;
}
}
if ((rules.survive.includes(aliveNeighbors) && currentHex.state === true) ||
(rules.born.includes(aliveNeighbors) && currentHex.state === false)) {
currentHex.nextState = true;
} else {
currentHex.nextState = false;
}
}
}
for (var n = 0; n < numOfLayers - 0; n++) {
for (var i = 0; i < layerLength - 0; i++) {
layers[n][i].state = layers[n][i].nextState;
}
}
}
function draw() {
fillCanvas(gridColor);
for (var n = 0; n < layers.length; n++) {
drawLayer(layers[n]);
}
}