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game.js
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var deck = [];
var PFCards = [];
var PSCards = [];
var PFpoints = 0;
var PSpoints = 0;
var PFPile = [];
var PSPile = [];
var stagePiles = [];
var tempStage = [];
var topCard = 0;
var turn = 1;
var lastPickup = 0;
var errormessage = "";
function getStagePiles() {
return stagePiles;
}
function getDeck() {
return deck;
}
function getPFCards() {
return PFCards;
}
function getPSCards() {
return PSCards;
}
function createDeck() {
for (i = 1; i <= 4; i++) {
for (j = 1; j <= 13; j++) {
var card = {rank: j, suit: i};
deck[13 * (i - 1) + j - 1] = card;
}
}
}
function deckShuffle() {
for (var i = 0; i < 52; i++) {
var randomInt = Math.floor(Math.random() * 52);
var temp = deck[i];
deck[i] = deck[randomInt];
deck[randomInt] = temp;
}
}
function initialDeal() {
for (i = 0; i < 4; i++) {
var cardsInPile = [deck[i]];
var pile = {locked : deck[i].rank == 13 ? true : false, rankValue: deck[i].rank, cards: cardsInPile};
stagePiles[i] = pile;
}
topCard = 4;
for (i = topCard; i < 8; i++) {
PFCards[i - 4] = deck[i];
}
topCard = 8;
PFCards.sort(sortByRank);
}
function sortByRank(a,b) {
if (a.rank < b.rank)
return -1;
if (a.rank > b.rank)
return 1;
return 0;
}
function deal(firstHalf) {
for (i = topCard; i < (firstHalf ? topCard + 8 : topCard + 12); i++) {
PFCards.push(deck[i]);
}
topCard = i;
for (i = topCard; i < topCard + 12; i++) {
PSCards.push(deck[i]);
}
topCard = i;
PFCards.sort(sortByRank);
PSCards.sort(sortByRank);
}
function makeTempStage(selectedCard, arrayPiles) {
var numLockedpiles = 0;
for (var i = 0; i < arrayPiles.length; i++) {
if (arrayPiles[i].locked == true) {
numLockedpiles++;
var lockedPile = arrayPiles[i];
}
}
if (numLockedpiles > 1) {
return false;
}
if (lockedPile == 1) {
}
}
/*
SelectedCard = index of card selected inside your hand
targetRankIndex = index of card rank needed to reach in terms of first selection (1stTurn)
selectedPiles = array of indices of selected piles from stagePiles[]
pickUp = boolean for whether you're picking up or putting down
*/
function firstTurn(selectedCard, targetRankIndex, selectedPiles, pickUp) {
//call normal turn method
//check if pile they made is selectedCard.rank
var handCard = PFCards[selectedCard];
var arrayPiles = [];
var sumOfCards = 0;
for (i = 0; i < selectedPiles.length; i++){
arrayPiles[i] = stagePiles[selectedPiles[i]];
sumOfCards += arrayPiles[i].rankValue;
}
sumOfCards += handCard.rank;
if (sumOfCards % PFCards[targetRankIndex].rank != 0) {
errormessage = "The selected cards cannot make or pick a pile according to the target chosen";
return false
}
if (!pickUp) {
makePile(handCard, selectedPiles);
}
else if (!pickUpPile(handCard, selectedPiles)) {
return false;
}
turn++;
PFCards.splice(selectedCard, 1);
deal(true);
return true;
}
function anyTurn(selectedCard, selectedPiles, pickUp) {
var player1turn = turn%2 == 1;
var handCard = player1turn ? PFCards[selectedCard] : PSCards[selectedCard];
/*var sumOfCards = 0;
for (i = 0; i < selectedPiles.length; i++){
sumOfCards += stagePiles[selectedPiles[i]].rankValue;
}
sumOfCards += handCard.rank;*/
if (!pickUp) {
//if (sumOfCards != PFCards[targetRankIndex].rank)
//return false
if (!makePile(handCard, selectedPiles))
return false;
}
else if (!pickUpPile(handCard, selectedPiles)) {
return false;
}
turn++;
player1turn ? PFCards.splice(selectedCard, 1) : PSCards.splice(selectedCard, 1);
if (PFCards.length == 0 && PSCards.length == 0)
deal(false);
return true;
}
function makePile(handCard, selectedPiles) {
//Case for when you're throwing down a single card for a new pile
if (selectedPiles.length == 0) {
var newPile = {locked : handCard.rank == 13 ? true : false, rankValue: handCard.rank, cards: [handCard]};
stagePiles.push(newPile);
return true;
}
var pileRank = 0;
var unlockedPiles = {locked : false, rankValue : 0, cards: []};
var lockedPiles = {locked: true, rankValue: 0, cards: []};
for (i=0; i < selectedPiles.length; i++) {
var currentPile = stagePiles[selectedPiles[i]];
if (!currentPile.locked) { //Add all unlocked piles into one
unlockedPiles.rankValue += currentPile.rankValue;
unlockedPiles.cards = unlockedPiles.cards.concat(currentPile.cards);
} else {
if (lockedPiles.cards.length == 0) {
lockedPiles = currentPile;
} else {
if (lockedPiles.rankValue != currentPile.rankValue) {
errormessage = "Cannot combine a locked pile with another pile which is not the same";
return false;
}
lockedPiles.cards = lockedPiles.cards.concat(currentPile.cards);
}
}
}
unlockedPiles.cards.push(handCard);
unlockedPiles.rankValue += handCard.rank;
var highestCardRank = 0;
for (i=0; i < unlockedPiles.length; i++) {
if (unlockedPiles.cards[i].rank > highestCardRank)
highestCardRank = unlockedPiles.cards[i].rank;
}
if (lockedPiles.cards.length != 0)
pileRank = lockedPiles.rankValue;
for (i=9; i<=13; i++) {
if (unlockedPiles.rankValue % i == 0 && i>=highestCardRank && i>=pileRank) {
if (unlockedPiles.rankValue > 13)
unlockedPiles.locked = true;
unlockedPiles.rankValue = i;
break;
}
if (i==13) {
errormessage = "Cannot make a pile out of the bounds from 9 to King";
return false;
}
}
console.log("1unlocked piles rank value : " + unlockedPiles.rankValue);
if (pileRank == 0) {
pileRank = unlockedPiles.rankValue;
} else if (pileRank != unlockedPiles.rankValue) {
errormessage = "Cannot combine a locked pile with another pile which is not the same";
return false;
}
console.log("2unlocked piles rank value : " + unlockedPiles.rankValue);
console.log("2pile rank value : " + pileRank);
var playerCards = turn % 2 == 1? PFCards : PSCards;
var count = 0;
for (i=0; i < playerCards.length; i++) {
if (playerCards[i].rank == pileRank)
count++;
}
if (pileRank == handCard.rank && count < 2) {
errormessage = "Cannot make a pile of this rank without at least one of such card in hand";
return false;
}
if (pileRank != handCard.rank && count < 1) {
errormessage = "Cannot make a pile of this rank without at least one of such card in hand";
return false;
}
var finalPile = lockedPiles;
if (lockedPiles.cards.length != 0) {
finalPile = lockedPiles;
lockedPiles.cards = lockedPiles.cards.concat(unlockedPiles.cards);
} else {
finalPile = unlockedPiles;
console.log("THIS HAPPENED");
}
console.log("3unlocked piles rank value : " + unlockedPiles.rankValue);
console.log("3final piles rank value : " + finalPile.rankValue);
console.log("3pile rank value : " + pileRank);
var destinationPile = selectedPiles[0];
for (i=selectedPiles.length - 1; i > 0; i--) {
stagePiles.splice(selectedPiles[i], 1);
}
stagePiles[destinationPile] = finalPile;
//Combines piles on the stage which have the same rank and have multiple cards.
for (i=0; i<stagePiles.length; i++) {
var toCombinePiles = [];
if (stagePiles[i].cards.length > 1) {
for (var j=i+1; j< stagePiles.length; j++) {
if (stagePiles[j].rankValue == stagePiles[i].rankValue && stagePiles[j].cards.length > 1) {
toCombinePiles.push(j);
}
}
if (toCombinePiles.length > 0) {
toCombinePiles.push(i);
break;
}
}
}
if (toCombinePiles.length > 0) {
for (i=0; i<toCombinePiles.length - 1; i++) {
stagePiles[toCombinePiles[toCombinePiles.length - 1]].cards
= stagePiles[toCombinePiles[toCombinePiles.length - 1]].cards.concat(stagePiles[toCombinePiles[i]].cards);
stagePiles.splice(toCombinePiles[i], 1);
}
}
return true;
}
function pickUpPile(handCard, selectedPiles) {
var sumOfCards = 0;
for (i = 0; i < selectedPiles.length; i++){
sumOfCards += stagePiles[selectedPiles[i]].rankValue;
}
var sum = 0;
var flag = false;
var sweep = false;
for (i = 0; i < selectedPiles.length; i++){
sum = stagePiles[selectedPiles[0]].rankValue;
}
if (sumOfCards > handCard.rank) {
if (handCard.rank <=8) {
errormessage = "Cannot pickup selected cards with the card selected";
return false;
}
if (sumOfCards % handCard.rank != 0) {
errormessage = "The selected cards cannot make a pile according to the hand card selected";
return false;
}
} else if (sumOfCards < handCard.rank) {
errormessage = "The selected cards do not add up to the card selected.";
return false;
}
for (i=selectedPiles.length - 1; i>=0; i--) {
if (turn %2 == 1) {
PFPile = PFPile.concat(stagePiles[selectedPiles[i]].cards);
} else {
PSPile = PSPile.concat(stagePiles[selectedPiles[i]].cards);
}
stagePiles.splice(selectedPiles[i], 1);
}
if (stagePiles.length == 0 && turn < 49)
sweep = true;
if (turn %2 == 1) {
lastPickup = 1;
if (sweep)
PFPile.push({rank: 50, suit: 1});
PFPile.push(handCard);
} else {
lastPickup = 2;
if (sweep)
PSPile.push({rank: 50, suit: 1});
PSPile.push(handCard);
}
return true;
}
function containsHighCard(cards) {
for (var i = 0; i < cards.length; i++) {
if (cards[i].rank >= 9) {
return true;
}
}
return false;
}
function calculateScore(cards, endgame) {
if (!cards)
return 0;
var score = 0;
console.log(cards);
for (i=0; i < cards.length; i++) {
if (cards[i].suit == 1) {
score += cards[i].rank;
} else if (cards[i].suit == 3) {
if (cards[i].rank == 10)
score += 2;
score += cards[i].rank == 1 ? cards[i].rank : 0;
} else if (cards[i].rank == 1) {
score++;
}
}
if (endgame) {
score += cards.length > 26 ? 4 : cards.length == 26 ? 2 : 0;
}
return score;
}
function endgame() {
if (lastPickup == 1) {
while (stagePiles.length != 0) {
PFPile = PFPile.concat(stagePiles[0].cards);
stagePiles.splice(0, 1);
}
} else while (stagePiles.length != 0) {
PSPile = PSPile.concat(stagePiles[0].cards);
stagePiles.splice(0, 1);
}
}