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Copy pathPongSquared.Designer.cs
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PongSquared.Designer.cs
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namespace BenigaLowLevelGraphics
{
partial class PongSquared
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// PongSquared
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Black;
this.ClientSize = new System.Drawing.Size(920, 616);
this.DoubleBuffered = true;
this.Name = "PongSquared";
this.Text = "Pong^2";
this.ResizeBegin += new System.EventHandler(this.PongSquared_ResizeBegin);
this.ResizeEnd += new System.EventHandler(this.PongSquared_ResizeEnd);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.PongSquared_Paint);
this.Resize += new System.EventHandler(this.PongSquared_Resize);
this.ResumeLayout(false);
}
#endregion
}
}