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human.py
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from SimpleXMLRPCServer import SimpleXMLRPCServer
import time
def log(str):
print time.strftime("[%Y-%m-%dt%H:%M:%S]"), str
class Player(object):
def __init__(self, role):
log('Get ready to play, you are the %s player.' % role)
def get_state(self):
return "human"
state = property(get_state)
def move(self, move):
log("The opponent moved: " + move)
return "human"
def go(self):
log("Your turn")
t0 = time.time()
themove = raw_input("Enter your move [abcdefg]: ").strip()
t = time.time() - t0
log("You took %.2f seconds to think" % t)
return (themove, t, self.get_state())
def retract(self):
raise Exception("cannot retract human")
def reset(self):
raise Exception("cannot reset human")
def get_depth(self):
return 0
def set_depth(self, depth):
return 0
def increase_depth(self):
return 0
def decrease_depth(self):
return 0
depth = property(get_depth, set_depth)
def terminate(self):
log("You have been terminated!")
return 0
def main(role):
p = Player(role)
server = SimpleXMLRPCServer(("", 8000))
server.register_instance(p)
server.serve_forever()
if __name__ == '__main__':
import sys
sys.exit(main(*sys.argv[1:]))