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QueueUsingTwoStacks.cpp
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#include <iostream>
using namespace std;
struct Node
{
int data;
struct Node* next = nullptr;
};
class Stack
{
struct Node* top = nullptr;
public:
bool isEmpty() const
{
return (top == nullptr);
}
int peek() const
{
return top->data; // no exception handling done here (top could be nullptr)
}
void push(int d)
{
Node* temp = new Node;
temp->data = d;
temp->next = top;
top = temp;
}
void pop()
{
if(!isEmpty())
{
Node* temp = top->next;
delete top;
top = temp;
}
}
void print() const
{
Node* temp = top;
while(temp != nullptr)
{
cout << temp->data << endl;
temp = temp->next;
}
}
~Stack()
{
while(top != nullptr)
{
Node* temp = top->next;
delete top;
top = temp;
}
}
};
class QueueUsingTwoStacks
{
Stack *stack1 = nullptr, *stack2 = nullptr;
public:
QueueUsingTwoStacks()
{
stack1 = new Stack;
stack2 = new Stack;
}
~QueueUsingTwoStacks()
{
delete stack1;
stack1 = nullptr;
delete stack2;
stack2 = nullptr;
}
void enqueue(int d)
{
stack1->push(d);
}
void print()
{
stack1->print();
}
void dequeue()
{
while(!stack1->isEmpty())
{
stack2->push(stack1->peek());
stack1->pop();
}
stack2->pop();
while(!stack2->isEmpty())
{
stack1->push(stack2->peek());
stack2->pop();
}
}
};
int main()
{
QueueUsingTwoStacks* queueObj = new QueueUsingTwoStacks();
queueObj->enqueue(1);
queueObj->enqueue(2);
queueObj->enqueue(3);
queueObj->enqueue(4);
queueObj->enqueue(5);
queueObj->enqueue(6);
queueObj->print();
queueObj->dequeue();
queueObj->enqueue(7);
queueObj->print();
delete queueObj;
queueObj = nullptr;
return 0;
}