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CHANGELOG
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FoFiX 4.0 Alpha 2 ChangeLog
Theme changes:
-Added support for a neck which shows when the multiplier reaches 4x
-Added 3 different Intro Neck animations which are theme selectable
-POV's can now be selected with a theme setting
-Added support for fail sidebars
-Made almost all images Optional (check Uberlight to see which ones aren't)
-Removed editor.png from themes as its no longer of any use
-The "stages" folder is now called "backgrounds"
-All notes can be animated
-Added support for solo sidebars
-The main menu can now default to plain text rendering if no main_text.png is detected
-Themeable fps display location
-Pause menu text style now theme selectable
-Added theme settings for control over how the color of tails and flames behave with sp/od
-Major changes to MLv4
-- New Rockmeters
-- Additional replacement minimal rockmeter can be enabled through the mods section
-- New 3D notes
-- New Main Menu design
-ML RB single player rockmeter is complete and cleaned up a bit
-GH3 rockmeter has been recreated with the rockmeter.ini in ML: GH3. Go ahead and convert your GH3 themes
-Implemented a separate hitflamesanimation image for when sp/od is active
-HitFlames are now completely themeable location, rotation, whether or not black is auto removed from the images
-Moved tons of images to their own folders
-Uberlight is stripped to the absolute minimum allowed by the engine, making it really light indeed
In-Game Changes:
-Cleaned up and did some major simplification on the hitflames, any supported hitflame image can now be rendered at the same time
-Tails repeat instead of stretching
-Hitlightning is fixed
-Made the solo neck scroll in to the very end of the neck instead of stopping at the frets
-Fix long existent bug when all of the hitflames images are gone Starpower fills completely with one sp phrase
Rockmeter Changes:
-New Layer
-- Circle layer, very handy for star fillup
-New Effects
-- Scale
-- Fade
-- Animate
-New layer grouping system
-Added support for completely custom rockmeter layers with customRMLayers.py
-Fixed some rockmeter sliding effect issues
-When using the rockmeter.ini and it errors out it will now report line numbers
-Improved the speed of the rockmeter code
-Multiplayer rockmeters now load correctly
Other Changes:
-Changed Default frame limit to 60 FPS
-Updated more code to use CMGL and Arrays
-Code between the guitar and drums is shared more
-Fixed menu text, optionsPanel, and BRE/Solo frame Scaling issues
-Implement song specific loading screen images
-Fix a rotation bug in image rendering