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game.js
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let counter = 1
let table = `<table class='feedback-table'>
<th>Question</th>
<th>Your Answer</th>
<th>Correct Answer</th>
</table>`
function listenForStartSession() {
$('#start-game-button').click(function() {
beginTurnCycle($("input[name='difficulty']:checked").val())
$('#feedback-holder').prepend(table)
$('#start-game-button').off()
})
}
function beginTurnCycle(difficulty){
if (counter <= 20){
let question = getQuestion(difficulty)
displayQuestion(question)
}
else {
endSession()
}
}
function getQuestion(difficulty){
return questionMaker.createQuestion(difficulty)
}
function displayQuestion(question){
clearLastPrompt()
$('#question').html(question)
if (counter == 1){
listenForAnswer()
}
}
function clearLastPrompt() {
$('#question').html('')
}
function listenForAnswer(){
$('.answer-button').click(function() {
displayFeedback($(this).data().id)
})
}
function displayFeedback(answer){
let question = $('#question').text()
let feedback = `<tr><td>${question}</td><td>${answer}</td><td>${eval(question)}</td></tr>`
$(feedback).insertAfter('.feedback-table:first tr:first')
styleFeedback(answer, question)
continueSession()
}
function styleFeedback(answer, question) {
if (answer == eval(question)){
$('.feedback-table:first tr:nth-child(2)').addClass('correct-answer')
}
else {
$('.feedback-table:first tr:nth-child(2)').addClass('incorrect-answer')
}
}
function continueSession() {
counter ++
beginTurnCycle($("input[name='difficulty']:checked").val())
}
function endSession(){
counter = 1
$('.answer-button').off()
alert('Study Session Complete!')
listenForStartSession()
}
$(document).ready( () =>{
listenForStartSession()
$('form').on('submit', (event) => event.preventDefault());
})