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More Complete Examples #11

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bryceschober opened this issue Jun 5, 2018 · 6 comments
Closed

More Complete Examples #11

bryceschober opened this issue Jun 5, 2018 · 6 comments
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@bryceschober
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I ran across your library and talks, but I'm still having a hard time connecting the dots. It would be nice if some of the examples from your talks were available as more fully worked examples... and some docs might be nice. ;-)

@andrew-gresyk
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andrew-gresyk commented Jun 5, 2018

Yeah, I'll add a couple of simple examples to demonstrate basic usage this week.

If you have any specific ideas as to what the kind of examples that would help (simple - e.g. a classic streetlight, or more complex) - feel free to post here.

Doc update is in progress, meanwhile there's an automatic structure visualization announcement that hasn't made it into the main docs.

My guess is the docs need more prose, correct?

@bryceschober
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It would be really good to have a complete working example of the player character state machine that you went through in the April 2017 meetup, since your other talks' slides are much more abbreviated.

Also, it might be good to link to andrew-gresyk.github.io from your profile and to your talks' pages from this project.

@bryceschober bryceschober changed the title More Examples or docs? More Complete Examples Jun 5, 2018
@andrew-gresyk
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Player character state machine from April '17 was written in the predecessor to HFSM in C#/Unity.

I'll add a couple simple examples demonstrating library features, and maybe something more complex (similar to the player character from the Jan '18 talk) to showcase hierarchical composition.

@andrew-gresyk
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Are you looking to use HFSM in a project of yours?

@bryceschober
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Looking to at least try it out in a bare-metal embedded environment.

@andrew-gresyk
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examples added, more on the way.

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