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jogo.js
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let map = [
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1],
[1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1],
[1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1],
[1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
];
var x = 600;
var y = 470;
var xi = 400;
var yi = 400;
var bloco1=50,bloco2=500,bloco3=1100;
var b1=0,b2=0,b3=0;
var opcoes = [0,1];
var tileSize=30;
function setup() {
createCanvas(1200, 552);
//randomSeed(new Date().getTime());
//for (let i = 0; i < map.length; i++) {
//for (let j = 0; j < map[i].length; j++) {
// map[i][j]= random(opcoes);
// }
// }
rect(100, 500,30, 30);
}
function draw() {
background(200);
fill(250,250,250);
for (let i = 0; i < map.length; i++) {
for (let j = 0; j < map[i].length; j++) {
if (map[i][j] != 0) {
rect(j * tileSize, i * tileSize, tileSize, tileSize);
}
}
}
if (keyIsDown(LEFT_ARROW) && !bateuNoMapa(x-5,y)) {
x-=5;
}
if (keyIsDown(RIGHT_ARROW)&& !bateuNoMapa(x+5,y) ){
x+=5;
//chao = y-tileSize;
}
if (keyIsDown(UP_ARROW)&& !bateuNoMapa(x,y-5) ) {
y-=5;
}
if (keyIsDown(DOWN_ARROW)&& !bateuNoMapa(x,y+5))
y+=5;
if(bloco1<1150 && b1==0){
bloco1 = bloco1+5;
}else{
b1=1;
bloco1=bloco1-5
if(bloco1==30){
b1=0
}
}
if(bloco2<1150 && b2==0){
bloco2 = bloco2+5;
}else{
b2=1;
bloco2=bloco2-5
if(bloco2==30){
b2=0
}
}
if(bloco3<1150 && b3==0){
bloco3 = bloco3+5;
}else{
b3=1;
bloco3=bloco3-5
if(bloco3==30){
b3=0
}
}
fill(0, 0, 204);
rect(x, y, 25, 25);
rect(bloco1, 390,20, 30);
rect(bloco2, 330,20, 30);
rect(bloco3, 270,20, 30);
}
rect(100, 200,30, 30);
function bateuNoMapa(a, b) {
let bateu=false;
for (var i = 0; i < map.length; i++) {
for (var j = 0; j < map[i].length; j++) {
if(map[i][j]==1 && colisao(a,b,j * tileSize,i * tileSize)){
bateu=true;
return bateu;
}
}
}
return bateu;
}
function colisao(x1,y1,x2,y2) {
if(x1 > x2 + 25)
return false;
if(y1 > y2 + 25)
return false;
if(x1 + 25 < x2)
return false;
if(y1 + 25 < y2)
return false;
return true;
}