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AAO Trace And Optimize will cause Poiyomi shader cant auto lock on #1383
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Could you explain what shader lock on is, please? I searched |
Locked shaders are not editable, but are portable and can still display visual effects correctly without the correct Poiyomi shader installed. |
Thank you for explanation. I tried poiyomi 9.0.61 from VPM and I found that auto lock-on is working for AAO-duplicated materials. Even if there is some shader features requires shader lock on, I think it will work on uploaded avatar. I found some change in behavior, but it's impossible to fix the change I think. Do you experienced something bad with this behavior difference? |
I found that AAO would remove some of my textures incorrectly even though I had locked Poiyomi manually, such as some masks and matcap, I'm not sure if it was a problem with other plugins, but the problem was fixed after I removed the AAO Trace And Optimizer component from Avatar ( The problem persisted after I turned off Merge Skinned Mesh and Optimize Texture) |
Could you let me know the name of property or location of field in the inspector that texture was removed? |
_GlitterMask |
Thank you. I reproduced the problem with Glitter Mask. |
Umm... After recompiling the AAO, I become could not reproduce the bug even if source code is exactly same as before.... |
Could you try upgrading / downgrading AAO and restarting Unity? |
I didn't do anything today, at most I ran it a couple of times after deleting the AAO T&O and the problem couldn't be reproduced |
AAO Version: 1.8.3
Poiyomi Version: 9.0.61, Pro 9.2.6
https://github.com/poiyomi/PoiyomiToonShader
No logs
Normally Poiyomi will auto-lock on Build, but using AAO will cause Poiyomi cant auto-lock.
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