You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This dosent go fully into detail, it gives examples and explains how it would work, once properly added overtime stuff would be added to it
This suggestion has a few parts
Emotions
Opinions
TARDIS Profile (aka the TARDIS itself)
TARDIS Profiling (aka what the TARDIS thinks of others)
TARDIS emotional states (aka what the TARDIS does without mood rolls)
Mood rolls
TARDIS tantrums
EMOTIONS/MOOD
Emotions are activated by doing a action that increases a % of that said mood, once that mood reaches 100% its activated making it so any other action thats in the same category (negative, neutral, positive) goes towards that mood rather then being used to increase the % of a diffrent one, this gives the mood "moody points".
The % goes towards a random negative mood in that category so hitting the console wont increase all of the moods but it'll for example only increase angry.
Moody points are used for the TARDIS to preform certain actions which that mood unlocks.
Only 1 mood can be active at a time, mood changes in 2 ways
Wait a MC day, the mood will turn into a random neutral one.
Do somthing that gives points to the opposing type of a mood, aka if a negative one is active do somthing positive, which will decrease the % of the negative one while the % of the positive one goes up, once the negative one is below the positive one the mood switches.
-NEGATIVE MOODS
ANGRY/HURT/DISSAPOINTED/DEPRESSED/HATEFUL
Hit the console with the hammer
DISSANPOINTED/FRUSTRATED
Miss flight event/let water seep in
HATEFUL/ANGRY
Crash the tardis
FEARFUL/ANXIOUS
Travel to any dimension aside the overworld/locate a end city/fortress (only applys if you dont have pilot loyalty however still still be affected by otheres unless you have owner loyalty) or if a reject is present inside the interior
UPSET/HURT/DISSAPOINTED
If a bound key gets destroyed
JELOUS
If a pet is present in your interior or you bind a key to someone else's tardis
DEPRESSED
Lack of anyone being in the tardis interior for 2 MC days,massive boost if pilot/owner dies in the interior
-NEUTRAL MOODS
BORED/IMPASSIVE/LONELY
Lack of anyone being in the tardis interior for 1 MC day
TIERD/MEDIOCRE
Travel at night time with the tardis (mc has a sun detector or whatever so just copy that code ig)
CURIOUS
Land near a structure/new biome
CALM
Stay in the interior for 5+ minutes without doing anything
INDIFFRENT/TOLERANT
Negative mood increase/neutral increase can randomly go towards these,like letting water seep in as a example.
MANIAC
Sometimes this mood will be activated instead of negative/positive ones.
-POSITIVE
COPERATIVE/CONTENT/HAPPY
Do a flight event correctly
OPTIMISTIC/HOPEFUL/ENTHUSIASTIC
Use the telepathic circuits or any general feature of the tardis like shields (has a cooldown) or travel more then 2000 blocks in a flight.
EXCITED
Travel to unloaded chunks (has a cooldown so it isent abusable)
JOYFUL
Set your respawn point in the tardis/respawn in the tardis (has a cooldown) or unlock a new exterior/sonic and use it
GRATEFULL/RELIVED
Come back to the tardis after abandoning it for 1+ MC day or after dying in the interior
OPINIONS
Opinions are quite basic, the TARDIS when first made (coral) will randomly select a few building blocks that it'll like.
If the TARDIS is near those said blocks the negative % of a mood goes down, if a positive one is active the % goes up, it'll also remove some moody points.
However it'll also select a few building blocks which it'll dislike, but this only removes moody points from positive moods.
TARDIS PROFILE
A TARDIS will have a profile when first generated, the profile acts similar to the opinions, a sort of extention.
In the PROFILE 2 biome overlays are selected, 1 will be positive and 1 will be negative.
If the TARDIS is coverd in example snow and it hates that said overlay the negative moods get a boost, aka the % of negative moods goes up 2x faster and moody point gain is doubled.
Positive does the same but vice versa
TARDIS PROFILING
TARDIS Profiling acts like a 2ndary type of loyalty, however this ones value is dependant on the users action rather then using a points system.
Once given a profiler rank that rank is hard to change and takes more time.
Ranks affect how the TARDIS reacts to you, example if you have a certain rank it'll boost negative mood gain yada yada.
Some negatives examples are
Murder (kill players/passive mobs)
Arsonists (keep setting fire to shit)
TARDIS EMOTIONAL STATES
Depending on what emotion/mood is active the TARDIS may not want to do certain things or suddently not want to do them even though it was fine with them before.
An example would be that the TARDIS does not like going to the nether, when its in a positive mood it'll be fine going there but in a negative mood state it'll refuse (like how 11th flew to trenzalore) you can ofc force it but this 3x's the negative moody points gain.
Or it suddently dosent want to travel at all, like if its tierd for example, ofc the hammer is the magical tool to suddently motivate it but it wont be a fan of that (5x moody increase)
But if its suddently bored it might just decide to go "fuck it" and go to a random structure rather then where you want to go.
MOOD ROLLS
Mood rolls are bassicly random events that can trigger certain actions, mostly sounds however some do have a risk.
Loyalty also ties into this, if you have high loyalty it might deny the negative mood roll and just play a negative mood sound que.
The activate mood unlocks some negative mood rolls, so depending on what mood you have that mood will unlock a few options in the negative mood roll pool but not all of them.
Positive mood rolls dont do much, while negative ones are either sound ques or actions the TARDIS will preform in rebellion.
Neutral ones are just a gamble that sometimes either are negative or positive.
Mood rolls have 2 special types
Mood rolls that can happen at any time
Mood rolls that can only happen when your in the interior
This is so negative mood rolls that may move your TARDIS dont blatently make you lose it just because you pissed it off once.
However if a mood roll is triggerd the action it lands on will require a certain ammount of moody points, if it does not have enough moody points it'll just play a sound que.
TARDIS TANTRUM
A TARDIS tantrum is somthing that can happen after a crash
If this happens the TARDIS will just refuse to take off pulling the throttle back down with a sound que and particles
Only way to stop the tantrum is wait a full MC day or give it some of the blocks it likes
The text was updated successfully, but these errors were encountered:
Aka mood n all but packed into one big suggestion
This dosent go fully into detail, it gives examples and explains how it would work, once properly added overtime stuff would be added to it
This suggestion has a few parts
EMOTIONS/MOOD
Emotions are activated by doing a action that increases a % of that said mood, once that mood reaches 100% its activated making it so any other action thats in the same category (negative, neutral, positive) goes towards that mood rather then being used to increase the % of a diffrent one, this gives the mood "moody points".
The % goes towards a random negative mood in that category so hitting the console wont increase all of the moods but it'll for example only increase angry.
Moody points are used for the TARDIS to preform certain actions which that mood unlocks.
Only 1 mood can be active at a time, mood changes in 2 ways
-NEGATIVE MOODS
ANGRY/HURT/DISSAPOINTED/DEPRESSED/HATEFUL
DISSANPOINTED/FRUSTRATED
HATEFUL/ANGRY
FEARFUL/ANXIOUS
UPSET/HURT/DISSAPOINTED
JELOUS
DEPRESSED
-NEUTRAL MOODS
BORED/IMPASSIVE/LONELY
TIERD/MEDIOCRE
CURIOUS
CALM
INDIFFRENT/TOLERANT
MANIAC
-POSITIVE
COPERATIVE/CONTENT/HAPPY
OPTIMISTIC/HOPEFUL/ENTHUSIASTIC
EXCITED
JOYFUL
GRATEFULL/RELIVED
OPINIONS
Opinions are quite basic, the TARDIS when first made (coral) will randomly select a few building blocks that it'll like.
If the TARDIS is near those said blocks the negative % of a mood goes down, if a positive one is active the % goes up, it'll also remove some moody points.
However it'll also select a few building blocks which it'll dislike, but this only removes moody points from positive moods.
TARDIS PROFILE
A TARDIS will have a profile when first generated, the profile acts similar to the opinions, a sort of extention.
In the PROFILE 2 biome overlays are selected, 1 will be positive and 1 will be negative.
If the TARDIS is coverd in example snow and it hates that said overlay the negative moods get a boost, aka the % of negative moods goes up 2x faster and moody point gain is doubled.
Positive does the same but vice versa
TARDIS PROFILING
TARDIS Profiling acts like a 2ndary type of loyalty, however this ones value is dependant on the users action rather then using a points system.
Once given a profiler rank that rank is hard to change and takes more time.
Ranks affect how the TARDIS reacts to you, example if you have a certain rank it'll boost negative mood gain yada yada.
Some negatives examples are
TARDIS EMOTIONAL STATES
Depending on what emotion/mood is active the TARDIS may not want to do certain things or suddently not want to do them even though it was fine with them before.
An example would be that the TARDIS does not like going to the nether, when its in a positive mood it'll be fine going there but in a negative mood state it'll refuse (like how 11th flew to trenzalore) you can ofc force it but this 3x's the negative moody points gain.
Or it suddently dosent want to travel at all, like if its tierd for example, ofc the hammer is the magical tool to suddently motivate it but it wont be a fan of that (5x moody increase)
But if its suddently bored it might just decide to go "fuck it" and go to a random structure rather then where you want to go.
MOOD ROLLS
Mood rolls are bassicly random events that can trigger certain actions, mostly sounds however some do have a risk.
Loyalty also ties into this, if you have high loyalty it might deny the negative mood roll and just play a negative mood sound que.
The activate mood unlocks some negative mood rolls, so depending on what mood you have that mood will unlock a few options in the negative mood roll pool but not all of them.
Positive mood rolls dont do much, while negative ones are either sound ques or actions the TARDIS will preform in rebellion.
Neutral ones are just a gamble that sometimes either are negative or positive.
Mood rolls have 2 special types
This is so negative mood rolls that may move your TARDIS dont blatently make you lose it just because you pissed it off once.
However if a mood roll is triggerd the action it lands on will require a certain ammount of moody points, if it does not have enough moody points it'll just play a sound que.
TARDIS TANTRUM
A TARDIS tantrum is somthing that can happen after a crash
If this happens the TARDIS will just refuse to take off pulling the throttle back down with a sound que and particles
Only way to stop the tantrum is wait a full MC day or give it some of the blocks it likes
The text was updated successfully, but these errors were encountered: