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minea.h
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#include <ncurses.h>
#include <ncurses/menu.h>
#include <stdint.h>
#include <string.h> // IWYU pragma: keep
#include <stdbool.h>
#ifndef MINEA_H_
#define MINEA_H_
#define streq(s1, s2) (strcmp((s1), (s2)) == 0)
typedef struct {
uint32_t x;
uint32_t y;
} pos_t;
typedef struct {
bool flagged;
bool mine;
pos_t position;
bool opened;
uint32_t value;
} tile_t;
struct Tiles {
tile_t *data;
uint32_t size;
uint32_t len; // (len * len) = size, represents row and column length
};
struct Offset {
uint32_t left;
uint32_t right;
uint32_t top;
uint32_t bottom;
};
struct Options {
uint32_t minefield_len;
uint32_t mine_count;
};
tile_t *get_tile(struct Tiles tiles, uint32_t x, uint32_t y);
void free_tiles(struct Tiles tiles);
struct Tiles generate_empty_tiles(uint32_t len);
void place_mines(struct Tiles tiles, uint32_t count, pos_t center, struct Offset offset);
uint32_t get_mine_count(struct Tiles tiles, pos_t pos);
bool open_area(struct Tiles tiles, tile_t *tile, bool direct);
bool get_fully_flagged(struct Tiles tiles);
void init_app();
void init_game();
void generate_board(struct Options options, uint32_t y, uint32_t x);
void init_menu();
void clear_menu(ITEM **items, MENU *menu, WINDOW *menu_win, WINDOW *menu_derwin);
void handle_menu_enter(int index, ITEM **items, MENU *menu, WINDOW *menu_win, WINDOW *menu_derwin);
void about_page();
void options_page();
void lose_page(struct Tiles tiles);
void win_page(struct Tiles tiles);
struct Options get_options();
void set_options(struct Options input);
void read_options();
#endif