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TestLevelDB.cpp
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#include "leveldb/db.h"
#include "leveldb/write_batch.h"
#include "Common.hpp"
#include <deepstate/DeepState.hpp>
using namespace deepstate;
bool check_it_valid(leveldb::Iterator *l_it) {
if (l_it == nullptr) {
return false;
}
if (!l_it->Valid()) {
return false;
}
return true;
}
TEST(LevelDB, Fuzz) {
rmrf(LEVELDB_LOCATION);
leveldb::DB* l_db;
leveldb::Iterator *l_it = nullptr;
leveldb::Options l_options;
l_options.create_if_missing = true;
leveldb::Status l_status = leveldb::DB::Open(l_options, LEVELDB_LOCATION, &l_db);
ASSERT (l_status.ok()) << "Could not create the leveldb test database!";
leveldb::WriteBatch l_batch;
for (int n=0; n < TEST_LENGTH; n++) {
OneOf(
[&] {
char* key = GetKey();
char* value = GetValue();
bool synced = DeepState_Bool();
LOG(TRACE) << "STEP #" << n << ": PUT <" << key << "> <" << value << "> " << synced;
leveldb::WriteOptions l_write_options;
if (synced) {
l_write_options.sync = true;
}
leveldb::Status l_s = l_db->Put(l_write_options, key, value);
if (!l_s.ok()) {
LOG(TRACE) << "STEP #" << n << ": leveldb NOT OK: " << l_s.ToString();
}
},
[&] {
char* key = GetKey();
char* value = GetValue();
LOG(TRACE) << "STEP #" << n << ": BATCH PUT <" << key << "> <" << value << ">";
l_batch.Put(key, value);
},
[&] {
char* key = GetKey();
LOG(TRACE) << "STEP #" << n << ": GET <" << key << ">";
std::string l_value;
leveldb::Status l_s = l_db->Get(leveldb::ReadOptions(), key, &l_value);
if (l_s.ok()) {
LOG(TRACE) << n << ": RESULT:" << l_value;
} else {
LOG(TRACE) << n << ": leveldb NOT OK: " << l_s.ToString();
}
},
[&] {
char* key = GetKey();
bool synced = DeepState_Bool();
LOG(TRACE) << "STEP #" << n << ": DELETE <" << key << "> " << synced;
leveldb::WriteOptions l_write_options;
if (synced) {
l_write_options.sync = true;
}
leveldb::Status l_s = l_db->Delete(l_write_options, key);
if (!l_s.ok()) {
LOG(TRACE) << n << ": leveldb NOT OK: " << l_s.ToString();
}
},
[&] {
char* key = GetKey();
LOG(TRACE) << "STEP #" << n << ": BATCH DELETE <" << key << ">";
l_batch.Delete(key);
},
[&] {
bool synced = DeepState_Bool();
LOG(TRACE) << "STEP #" << n << ": BATCH WRITE " << synced;
leveldb::WriteOptions l_write_options;
if (synced) {
l_write_options.sync = true;
}
leveldb::Status l_s = l_db->Write(l_write_options, &l_batch);
if (!l_s.ok()) {
LOG(TRACE) << n << ": leveldb NOT OK: " << l_s.ToString();
}
},
[&] {
LOG(TRACE) << "STEP #" << n << ": BATCH CLEAR";
l_batch.Clear();
},
[&] {
LOG(TRACE) << "STEP #" << n << ": ITERATOR CREATE";
if (l_it != nullptr) {
delete l_it;
}
l_it = l_db->NewIterator(leveldb::ReadOptions());
},
[&] {
char* key = GetKey();
LOG(TRACE) << "STEP #" << n << ": ITERATOR SEEK <" << key << ">";
if (check_it_valid(l_it)) {
l_it->Seek(key);
}
},
[&] {
char* key = GetKey();
LOG(TRACE) << "STEP #" << n << ": ITERATOR SEEKTOLAST";
if (check_it_valid(l_it)) {
l_it->SeekToLast();
}
},
[&] {
LOG(TRACE) << "STEP #" << n << ": ITERATOR GET";
if (check_it_valid(l_it)) {
std::string l_key = l_it->key().ToString();
std::string l_value = l_it->value().ToString();
}
},
[&] {
LOG(TRACE) << "STEP #" << n << ": ITERATOR NEXT";
if (check_it_valid(l_it)) {
l_it->Next();
}
},
[&] {
LOG(TRACE) << "STEP #" << n << ": ITERATOR PREV";
if (check_it_valid(l_it)) {
l_it->Prev();
}
},
[&] {
unsigned int write_buffer_size = DeepState_UIntInRange(128, 64 * 1024 * 2048);
LOG(TRACE) << "STEP #" << n << ": SET ROCKSDB write_buffer_size " << write_buffer_size;
},
[&] {
unsigned int max_write_buffer_number = DeepState_UIntInRange(2, 10);
LOG(TRACE) << "STEP #" << n << ": SET ROCKSDB max_write_buffer_number " << max_write_buffer_number;
}
);
}
if (l_it != nullptr) {
delete l_it;
}
delete l_db;
}