Editor: export generated headers to files when compiling the game #1007
Labels
context: game building
related to compiling the game from input assets
context: script compiler
type: enhancement
a suggestion or necessity to have something improved
what: editor
related to the game editor
Milestone
Related to a task of making a stand-alone script compiler.
E.g. see #872
There is a generated script header that is never actually saved on disk, but only passed into compiler via memory. From the top of my head, these include:
character[]
,inventory[]
, and so forth).The problem here is that persistent script sources alone are not enough to complete the game script compilation outside of the editor. Therefore all the above should also be written to disk as a preliminary step.
This may also help analyzing any compilation problems, because above headers are not normally accessible by end users.
Questions to consider:
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