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Installation
This guide will walk you through installing and setting up Flambe.
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Haxe 3 or higher.
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NodeJS 0.8 or higher, Flambe's build tool is written in Node. On Windows, you may need to reboot after this step.
Download and setup Flambe by running:
(sudo) npm install -g flambe
flambe update
Don't forget to pass -g to npm install
.
At this point, you can create a new project by running flambe new <directory>
.
To build it, run flambe build html flash --debug
. Then flambe serve
to start
a webserver, and open http://localhost:5000 in your web browser. The Flash or
HTML5 build will run depending on what your browser best supports.
After making a change, you can use flambe run html --debug
(or flash) to
rebuild and refresh your web browser in a single step.
To test Android, flambe run android --debug
. You'll need the AIR SDK
installed, which comes with FlashDevelop.
The Project.hxml generated by flambe new
can be opened in FlashDevelop. To
easily change the platform FlashDevelop builds, open flambe.yaml and edit the
default_platform. Note that to debug from within FlashDevelop, your browser
needs the Flash debug player.
When you're ready to distribute your game, do a release build by omitting the --debug param. Release builds are smaller and faster, but are slower to build and harder to debug.
Compiling and hacking the demos is a great way to learn by example. There will later be a tutorial for a gentle introduction to Flambe.
For help on how to perform some common tasks, check out the Cookbook and Mark Knol's Guide.
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