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flambe.yaml
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# Basic information about the game.
name: Your Game
description: A short one-line description.
# Information about the game developer.
developer:
name: Your Company Name
url: http://yourwebsite.com
# The game's unique identifier.
id: com.yourdomain.yourgame
# The game's version string.
version: 1.0.0
# The main class name.
main: urgame.Main
# The platform to use when invoking `run` or `build` with no arguments.
default_platform: flash
# The initial orientation and fullscreen state on mobile devices.
orientation: portrait
fullscreen: true
# Additional flags to pass to the Haxe compiler.
# haxe_flags: -lib nape -D foobar
# Additional paths to include in the build.
# extra_paths:
# assets: dir1 dir2
# libs: dir1 dir2
# src: ../dir1 ../dir2
# web: ["dir1 with spaces", "dir2"]
# Android-specific configuration.
android:
# https://developer.android.com/guide/topics/manifest/manifest-intro.html
AndroidManifest.xml: |
<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET" />
</manifest>
# The signing password for certs/android.p12
password: password
# iOS-specific configuration.
ios:
# http://developer.apple.com/library/ios/#documentation/general/Reference/InfoPlistKeyReference
Info.plist: |
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
<key>UIPrerenderedIcon</key>
<true/>
# The signing password for certs/ios-development.p12
password: password
# Firefox App-specific configuration.
firefox:
# https://developer.mozilla.org/en-US/docs/Web/Apps/Manifest
manifest.webapp:
{
default_locale: "en",
# type: "privileged",
# permissions: [...]
}