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ray_indexes.c
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/*
NASA/TRMM, Code 910.1.
This is the TRMM Office Radar Software Library.
Copyright (C) 1996, 1997
John H. Merritt
Space Applications Corporation
Vienna, Virginia
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Creates an array that is located in each sweep structure that is
* a hash for quick azimuth angle lookups. These routines in concert
* with rewrites of the 'RSL_get_value...' routines dramatically speed
* up the RSL.
*
* The following routines are affected by this change. Just so you don't
* think I'm absentminded, I list what might be affected and illustrate that
* they're not.
*
* Routine Affected?
* --------------- ------------
* RSL_copy_sweep No.
* RSL_clear_sweep No.
* RSL_read_radar No.
* RSL_write_radar No.
* RSL_uf_to_radar No.
* RSL_nsig_to_radar No.
* RSL_toga_to_radar No.
* RSL_lassen_to_radar No.
* RSL_new_sweep Yes.
* RSL_get_value_from_ray Yes.
* RSL_get... No.
*
* By: John Merritt
* Space Applications Corporation
* October 10, 1995
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "rsl.h"
extern int radar_verbose_flag;
/*********************************************************************/
/* */
/* set_high_and_low_pointers */
/* */
/* By Dennis Flanigan */
/* 5/2/95 */
/*********************************************************************/
static void set_high_and_low_pointers(Hash_table *table)
{
/* This function modifies its argument. */
Azimuth_hash *last,*current,*ray_prev_ind;
Azimuth_hash *one,*two,*three,*four,*very_first,*very_last;
int not_sorted_flag;
int i;
/* Set ray_high,ray_low pointers in hash data structures.
*/
if (table == NULL) return;
very_first = NULL;
very_last = NULL;
last = NULL;
current = NULL;
ray_prev_ind = NULL;
for(i = 0; i < table->nindexes;i++)
{
if(table->indexes[i] != NULL)
{
if(ray_prev_ind != NULL)
{
/* Connect last ray in last index to first ray in
* this index.
*/
ray_prev_ind->ray_high = table->indexes[i];
table->indexes[i]->ray_low = ray_prev_ind;
}
/* Connect all entries in this indexes. Don't worry
* about ray angle order right now.
*/
current = table->indexes[i];
while(current->next)
{
last = current;
current = current->next;
last->ray_high = current;
current->ray_low = last;
}
/* Set ray_high and ray_low so that entries are "sorted" */
not_sorted_flag = 1; /* TRUE */
while(not_sorted_flag)
{
current = table->indexes[i];
not_sorted_flag = 0; /* FALSE */
while(current->next)
{
/* last = current; */
current = current->next;
if(current->ray_low != NULL)
{
/* Someday want to test ray_angle */
if(current->ray_low->ray->h.azimuth > current->ray->h.azimuth)
{
/* Need to switch the ray_high and ray_low
* pointers so that order is one three two four.
*/
not_sorted_flag = 1; /* TRUE */
one = current->ray_low->ray_low;
two = current->ray_low;
three = current;
four = current->ray_high;
if(one != NULL) one->ray_high = three;
two->ray_low = three;
two->ray_high = four;
three->ray_low = one;
three->ray_high = two;
if(four != NULL) four->ray_low = two;
}
}
}
}
/* Save highest ray angle entry in index so that it may
* be connected to first entry of next index. The
* very_last pointer will be used to set very_first
* pointer.
*/
current = table->indexes[i];
while(current->ray_high) current = current->ray_high;
ray_prev_ind = current;
very_last = current;
/* If this is first non-NULL hash index, save lowest
* ray angle.
*/
if(very_first == NULL)
{
current = table->indexes[i];
while(current->ray_low) current = current->ray_low;
very_first = current;
}
}
}
/* Tie the first and last azimuth_hash's together.
* (Future If PPI_SWEEP statement....)
*/
very_first->ray_low = very_last;
very_last->ray_high = very_first;
}
static Azimuth_hash *hash_add_node(Azimuth_hash *node, void *ray)
{
Azimuth_hash *new_node;
new_node = (Azimuth_hash *)calloc(1, sizeof(Azimuth_hash));
if (new_node == NULL) perror("hash_add_node");
else {
new_node->ray = ray;
new_node->next = node;
}
return new_node;
}
Hash_table *construct_sweep_hash_table(Sweep *s)
{
Hash_table *hash_table;
int i, iazim;
Ray *ray;
float res;
if (s == NULL) return NULL;
hash_table = (Hash_table *) calloc(1, sizeof(Hash_table));
hash_table->nindexes = s->h.nrays;
if (hash_table->nindexes < 0) {
fprintf(stderr, "Unable to construct sweep hash table because nrays = %d\n", s->h.nrays);
fprintf(stderr, "FATAL error... unable to continue.\n");
exit(-1);
}
res = 360.0 / hash_table->nindexes;
/* Check that this makes sense with beam width. */
if ((res > 2*s->h.beam_width) && (s->h.beam_width != 0)) {
/* Problem. Too few rays so force a
* reasonable hash table size
*/
hash_table->nindexes = 360.0 / s->h.beam_width;
res = s->h.beam_width;
}
hash_table->indexes = (Azimuth_hash **)calloc(hash_table->nindexes, sizeof(Azimuth_hash *));
if (hash_table->indexes == NULL) {
if (radar_verbose_flag) perror("construct_sweep_hash_table");
return hash_table;
}
for (i=0; i<s->h.nrays; i++) {
ray = s->ray[i];
if (ray == NULL) continue;
iazim = (int)(ray->h.azimuth/res + res/2.0); /* Centered on bin. */
if (iazim >= hash_table->nindexes) iazim -= hash_table->nindexes ;
/* fprintf(stderr,"ray# %d, azim %f, iazim %d\n", ray->h.ray_num, ray->h.azimuth, iazim); */
if (iazim > hash_table->nindexes || iazim < 0) {
if (radar_verbose_flag){
fprintf(stderr,"ERROR: ");
fprintf(stderr,"ray# %d, azim %f, iazim %d, nrays %d, nindexes %d\n", ray->h.ray_num, ray->h.azimuth, iazim, s->h.nrays, hash_table->nindexes);
}
} else
hash_table->indexes[iazim] = hash_add_node(hash_table->indexes[iazim], ray);
}
set_high_and_low_pointers(hash_table);
return hash_table;
}