You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This seems to be very much what I'm look for with an extremely easy-to-use interface (good work!), but what I'm missing is "touch momentum". Simply I want the user to spin the wheel by swiping across it quickly, and I don't want the user to be able to cheat by swiping it just a little bit to manage to stop the wheel at a beneficial choice for the user, so when the stopRotation event occurs I would like to be able to see how many times the wheel has rotated since the user stopped the swipe, and if it's above 5 (for example) I consider it as a valid spin.
I also suspect a "friction" property controlling how fast the wheel will slow down would be good to have.
Is this something you're willing to implement?
The text was updated successfully, but these errors were encountered:
This seems to be very much what I'm look for with an extremely easy-to-use interface (good work!), but what I'm missing is "touch momentum". Simply I want the user to spin the wheel by swiping across it quickly, and I don't want the user to be able to cheat by swiping it just a little bit to manage to stop the wheel at a beneficial choice for the user, so when the
stopRotation
event occurs I would like to be able to see how many times the wheel has rotated since the user stopped the swipe, and if it's above 5 (for example) I consider it as a valid spin.I also suspect a "friction" property controlling how fast the wheel will slow down would be good to have.
Is this something you're willing to implement?
The text was updated successfully, but these errors were encountered: