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_release_notes.txt
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CHANGES FROM MASTER BUILD - Oct 21 2019
FEATURE: Experimental mod support turned on
FEATURE: Added 10 new spells
FEATURE: Added two new enemies
FEATURE: Added 3 new perks
FEATURE: Added a secret wormy thing
UPDATE: Touch of X -spells are now more consistent and have more maximum uses
UPDATE: Circle of X -spells have more uses
UPDATE: The shop guard now takes few seconds to spawn
BUGFIX: Boss cannot be polymorphed no more
BUGFIX: Added some missing enemy/creature icons to the progress menu
BUGFIX: Alt tabbing when teleporting killed you
BUGFIX: Teleport projectile could kill you if you teleported too far
BUGFIX: Tiny physics bodies shouldn't do as much damage to the player
BUGFIX: Sometimes angering the Gods spawned two guards
BUGFIX: Crash - when generating potion name
MODDING: Added very basic component and lua API documentation under Noita/tools_modding
MODDING: Reports mod init errors on game start
MODDING: Lua - basic lua sandboxing and mod privilege system (breaking change)
MODDING: Lua - added DebugGetIsDevBuild()
MODDING: Lua - added OnWorldPreUpdate() and OnWorldPostUpdate() hooks (accessible via init.lua)
MODDING: Lua - added PhysicsApplyTorqueToComponent( entity_id, component_id, float torque )
MODDING: Lua - added PhysicsApplyTorque( entity_id, float torque )
MODDING: Lua - added EntityRemoveTag( entity_id, tag )
MODDING: Lua - added EntityGetClosest( pos_x, pos_y )
MODDING: Lua - added EntityGetWithName(entity_id) (note: slow!)
MODDING: Lua - removed GameDirector (breaking change)
MODDING/BUGFIX: Lua - EntityHasTag() - adds the queried tag to entity