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_release_notes.txt
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CHANGES FROM MASTER BUILD - Oct 30 2019
FEATURE: Perks can be rerolled with gold
FEATURE: Added 4 new perks
FEATURE: Added 5 new spells
FEATURE: Added 2 new secret areas
FEATURE: Added 2 new enemies
FEATURE: Secret area is harder to get to
UPDATE: Repositioned a secret item into a more sensible spot
UPDATE: Gave a monster the lair it deserves
UPDATE: Buffed "Slime blood" perk - removes slime slowdown from player
UPDATE: Wands with high reload times are now more interesting
UPDATE: Newly-added secret area now has a less bumpy start
UPDATE: Another newly-added secret is now easier to activate
BUGFIX: Gamepad cursor sometimes focused on screen corner
BUGFIX: Emerald tablets did collision damage to berserked player
BUGFIX: Rock spell did collision damage to berserked player
BUGFIX: Several spells listed a wrong type
BUGFIX: Enemies killed with lightning dropped double gold
BUGFIX: Enemies killed with bombs dropped double gold
BUGFIX: Crash - rare crash in inventory logic
BUGFIX: Performance/modding - some sprite rendering code paths were slow if any mods were enabled
BUGFIX: Rerolled perks rolled off screen
BUGFIX: Throw button rebinding didn't work
BUGFIX: Crash in inventory
BUGFIX: Personal Gravity Field crashed the game
BUGFIX: Crashed when there were too many particles
BUGFIX: Certain spells could deal ludicrous damage every frame
BUGFIX: Boomerang spells -perk could break modifiers
MODDING: Mod list is scrollable
MODDING: Lua - improved error reporting when C++ code calls lua functions
MODDING: Lua - added ComponentGetMetaCustom( component_id, variable_name )
MODDING: Lua - added PhysicsGetComponentVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsVecToGameVec( x, y )
MODDING: Lua - added GameVecToPhysicsVec( x, y )
MODDING: Lua - added EntityGetInRadius( pos_x, pos_y, radius )
MODDING: Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag )