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_release_notes.txt
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*GENERAL*
FEATURE: New enemy: Suur-Ukko
FEATURE: New item: Paha Silmä
*PERKS*
UPDATE: Removed Low and High Gravity perks for now
*SPELLS*
UPDATE*: Liquid Detonation no longer affects magical liquids
UPDATE*: Glimmer spells are slightly more consistent
*BIOMES, AREAS AND STRUCTURES*
FEATURE: New structures in Coal Pits and Snowy Depths
*POLISH*
UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes
*BUG FIXES*
BUGFIX*: Normal fire melted metals
BUGFIX*: Some wands spawned with multicast Always Cast spells
BUGFIX: Several enemies had broken progress menu icons
BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player
*MODDING*
MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities
RELEASE NOTES - Dec 21 2020
*GENERAL*
FEATURE: A new miniboss
FEATURE: A new side area and two enemies to go with it
FEATURE: Some new items to make looking for secrets a bit easier
*PERKS*
FEATURE: Perk - Contact Damage
UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks
*SPELLS*
FEATURE: Spell - Vacuum Field
FEATURE: Spell - Liquid to Explosion
FEATURE: Spell - Plasma Beam Cross
FEATURE: Spell - Plasma Beam Bounce
FEATURE: Spell - Plasma Beam Thrower
FEATURE: Spell - Concentrated Explosion
FEATURE: Spell - Aimed Arc
*STREAMING INTEGRATION*
FEATURE: Stream event - Holiday Mood
*POLISH*
UPDATE: Moved miniboss spell unlocks around a bit
*MODDING - DOCUMENTATION*
MODDING: Lua API documentation - removed a duplicate comma
RELEASE NOTES - Dec 17 2020
*SPELLS*
FEATURE: Spell - Powder Vacuum Field
FEATURE: Spell - Liquid Vacuum Field
UPDATE*: Expanding Sphere deals more damage and takes damage modifiers into account
*BALANCE*
UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect
UPDATE*: Extra Potion Capacity stacks and is more powerful
UPDATE*: Returned Stronger Hearts to its previous strength
*POLISH*
FEATURE: A new guiding alchemy reaction
UPDATE*: Added more audio when triggering a certain new secret
*BUG FIXES*
BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident
BUGFIX: Rat minions won't attack you when berserk
BUGFIX*: Prevented creatures from polymorphing into Veska, Mokke, Molari or Seula
BUGFIX*: Fixed an error in the description of a new spell
BUGFIX*: Attempted to make a miniboss less likely to drop through the ground
BUGFIX*: Rat minions from new rat perks will get the same stats as Plague Rats
*MODDING - DOCUMENTATION*
MODDING: Lua API documentation - has type information for all functions
MODDING: Lua API documentation - improved some function descriptions
MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation
RELEASE NOTES - Dec 14 2020
*PERKS*
FEATURE: Perk - Item Radar
FEATURE: Perk - Extra Potion Capacity
FEATURE: Perk - Spontaneous Generation
FEATURE: Perk - Revenge Rats
UPDATE: Stronger Hearts can now stack, but starts out giving only 50% extra hp from hearts
UPDATE: Perks that do not stack should no longer appear ever again when rerolling
UPDATE: Certain stackable perks (such as Low Gravity) appear less often when rerolling
UPDATE: Perks that can only stack a specific number of times should no longer appear after that
UPDATE: The Always Cast perk has a new spell pool to pick from
*SPELLS*
FEATURE: Spell - Remove Explosion
FEATURE: Spell - Plasma Beam
FEATURE: Spell - Expanding Sphere
FEATURE: A selection of 6 absurd spells
FEATURE: A selection of 8 whimsical spells
*STREAMING INTEGRATION*
FEATURE: Stream event - Always Cast
*BIOMES, AREAS AND STRUCTURES*
UPDATE: New props and structures in Snowy Wasteland and Desert
*BALANCE*
UPDATE: Stacking multiple Permanent Shield perks works better
UPDATE: Essence to Power now counts player summon -like spells
UPDATE: Hiisi Base lamps give weaker electric jolts
UPDATE: Retired multicast spells from the always cast spell pool (for now) due to certain bugs
UPDATE: Added new spells to the always cast lineup
*POLISH*
UPDATE: Underground Jungle's trees should no longer suddenly start blocking projectiles
UPDATE: Added a particle effect for Projectile Repulsion Field
UPDATE: The teleportation and blindness statuses now have an HUD element
UPDATE: The perk reroll machine's cost is now centered! Isn't that beautiful?
UPDATE: Slightly adjusted a secret
UPDATE: Slightly adjusted another secret
*BUG FIXES*
BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles
BUGFIX: Fixed a rare error with the Wand Refresh spell
BUGFIX: Prevented a certain cube from spawning in nightmare mode
BUGFIX: A miniboss couldn't be targeted by homing
BUGFIX: A miniboss didn't spawn its rewards correctly
BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be
BUGFIX: Armed Creature streaming event would give wands to too many creatures
BUGFIX: Fixed a rare crash with streaming event chat names
*MODDING*
MODDING: Perks now more clearly indicate whether they stack or not
MODDING: Added stackable_is_rare for stackable perks that only seldom reappear
MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4)
MODDING: perk_list.lua now has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious
MODDING: Steam Workshop uploader now supports .plz files
MODDING/BUGFIX: Lua - GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame