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_release_notes.txt
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UPDATE: Kolmisilmä rework (WIP)
UPDATE: Gold nugget normal maps are more detailed and bit more normal
UPDATE: First 50 gold dropped by enemies is spawned as smaller nuggets
UPDATE: Gold nuggets are more glittery
UPDATE: Lava lake and dark flooded caves layouts adjusted
UPDATE: Added more shops to biomes
BUGFIX: Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9
BUGFIX: Some haunting files were saved if mods were enabled
BUGFIX: Fixed some issues with loading haunting files saved when mods were enabled
BUGFIX: Autosave was broken in nightmare game mode
BUGFIX: Crash - projectile timer trigger crashed when used with bombs, which some mods allowed
BUGFIX: Tentacle shot from trigger projectile didn't start from correct coordinates
BUGFIX: Tentacles shot near 0,0 always shot towards 0,0
BUGFIX: Enemy laser sights were sometimes left visible longer than they should
BUGFIX: Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status
BUGFIX: Invisible enemies didn't become visible when doing dash/melee attacks
BUGFIX: Backbuffer size wasn't updated if changing resolution before entering game
BUGFIX: Autosave restore didn't work correctly when workshop mods were enabled
BUGFIX: Enemy radar did not detect bosses or Lukkis
BUGFIX: Alchemist kept on throwing the same potion if it stood still
BUGFIX: Improved stability of ceiling chain torches